Oblivion

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dunmermaiden

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8 comments

  1. Loukiana
    Loukiana
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    Hi there ,

    Thank you so much Dummermaiden .

    I knew i 've done some mistakes but when ???

    The "transform" command was realized sometime after and not before ( and vice-versa) !
    Thanks to refresh my memory .

    ... and i 'm not a " newbie" !

    Bye.

    PS: i don't know if this method is oldfashioned or not , because i always import in the "root" directory ( top screen) but between the step 3 & 4 , after editing , rescaling etc ... it's a good thing to "perform" and "apply" these modifications .( right clic (once again) ---> perform ---> apply )

    I've posted a picture to explain this point of vue.
    Bye.
  2. dunmermaiden
    dunmermaiden
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    You can do so with armor and clothing, however, if it clips you will need to use Blender, if you edit using nifscope meaning using the tranform edit to move parts meaning to stop any clipping, the parts will float away in game which *ahem* can be terribly amusing.

    However, if you use copy branch and paste it and not need to use transform edit then yes, nifscope is fine.
  3. MiloHunts
    MiloHunts
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    Question from a newbeeeeeeee

    can this be used with armor? combining armor, if so how will it affect the UV maping?
    or do I need to use Blender for all that

    Thanks for any help
  4. dunmermaiden
    dunmermaiden
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    Uploaded the Tutorial in both Microsoft Word and Works formats. You will still need to save the pictures in the image section because although I inserted them in the tutorial you can't see all the details to follow it, or, my eyesight sucks.
    <img class=">
  5. Kevin672
    Kevin672
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    I would like to save this to my comp. Would you mind uploading it as a file?
  6. dunmermaiden
    dunmermaiden
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    Yep, and I made it for newbies, taking the approach that the person hasn't ever used nifscope before. I imagine it will be useful to new modders mostly.
  7. dezdimona
    dezdimona
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    this method is old hat but some newbies may finfd it useful
  8. Apprentice Harper
    Apprentice Harper
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    Attached is a very raw HTML of your guide. I was having trouble viewing it as it was on the uploaded file page.
    and I converted it to bbcode for this post.


    Description
    Uploaded 22:44, 9 January 2010, last updated 22:53, 9 January 2010
    Step 1) Firstly a piece you want to add to another mesh you must first right click and copy the branch




    Step 2) Now you right click selecting the mesh you want to add it to and bring up the menu and click on paste branch




    Step 3) OMG It hasn't gone where I wanted it! This is why you right click on the added mesh and select Transform and then edit to bring up this menu:



    Step 4) Ok, it's in place, Now we bring up the menu found in view and click on Block Details.




    Step 5) Now we have the Block Details select up the top 0 Nilnode *insert mesh name* to get the Block Details we need and look down in this picture you will see I have selected the num children unit and it currently is set at 3. For each mesh part you add to the mesh you have to add it to this number.




    Step 6) Now underneath you need to bring up the menu shown in this pic by right clicking and click on Update



    Step 7) Now in doing so we click on the small drop down menu on this and after updating it we have a space to add our new mesh part



    StepOk We got the space, what do I add there? ( I ca hear you asking me and I will tell you ) You see in the picture I have selected the tristrips of the mesh we added. Well you always add the number of the tristrip of the mesh you add to a existing mesh.



    Step 9) See I added the number and it automaticly writes the mesh in.



    Step 10) Always before saving click on Spells and then select Optimise and clik on remove bogus nodes, This just ensures the mesh is all good. Then after doing this click on File and select save as and you are all done.






    You don't have to do all the steps with each mesh you add but this is how you make new meshs. It's how I made the thrones. Sometimes a error will come up and it won't paste in the branch you want to add, I do not know how to fix that but likely someone knows how.