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About this mod

This mod gives the player character (and companions) a personality by giving him/her the ability to speak. It comes pre-installed with 6 voices to choose from and space for an additional 18 custom voices. The included Voice Alteration spell allows you to choose which voice to use for which character.

Permissions and credits
Name: My Voice Extender
Version: 1.4.3
Date: 29/5/2011
Language: All languages are supported
Category: Audio, Sound and Music
Requirements: Oblivion Script Extender (OBSE), Oblivion Mod Manager (OBMM) for OMOD
Author: Maskar
Source: http://www.nexusmods.com/oblivion/mods/29067


My Voice Extender is a mod for Oblivion, giving the player character (and companions) a personality by giving him/her the ability to speak. It comes pre-installed with 6 voices (3 male and 3 female) to choose from and space for an additional 18 custom voices. Every voice contains over 200 different messages, which are said depending on various circumstances. The included Voice Alteration spell allows you to choose which voice to use for which character.

With this mod enabled, a spell is automatically added to the player character's spell book, in the form of a lesser power. This spell works either as a touch or a target self spell, depending on if the player character is looking at anyone. Cast it to change the voice of an npc (usually a companion) in the partners or player faction, or the player character. The character will say something to show which voice is selected. Continue casting this spell until the desired voice is selected.

All language versions of Oblivion and all custom races are supported by default. The addon will also automatically recognize other addons, like Martigen's Monster Mod, Elsweyr, the Deserts of Anequina and the Shivering Isles expansion. To hear the player character talk about his/her armor status, install Unequip Broken Armor (version 2.8 or higher for companions). Without it these messages are automatically disabled.

No files will be replaced by installing this addon. It will however need OBSE (version 20 or higher) to function properly.

Also check out my other mods and leave feedback and/or endorsement if you like to support this addon. Thanks and enjoy!


OMOD method: (recommended)
  • Start Oblivion Mod Manager
  • Click on "Create" to create a new OMOD
  • Click on "Add archive" and point to the downloaded (.7z) file
  • Click on "Create omod"
  • Double-click the name of the mod in the right-hand side of the OBMM screen
  • Answer the questions asked to customize it to your preferences
  • Optionally edit the .ini file to customize it to your preferences

Non-OMOD method:
  • Extract the files to a temporary location
  • Copy files to (install folder)OblivionData
  • Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file
  • Optionally edit the .ini file to customize it to your preferences


OMOD method:
  • Start Oblivion Mod Manager
  • Double-click the name of the mod in the right-hand side of the OBMM screen and click Yes

Non-OMOD method:
  • Start Oblivion Launcher, click Data Files, uncheck the .esp file
  • Delete the My Voice Extender esp, ini and sound files in the Data folder


Version 1.4.3 (29/05/2011)
  • Updated message timers resulting in messages being spoken more natural

Version 1.4.2 (13/05/2011)
  • Improved compatibility with non-English versions
  • Increased script speed making messages more responsive
  • Improved enemy targeting and hitting criteria

Version 1.4.1 (20/01/2011)
  • Changed player entering city message criteria (only within city walls)

Version 1.4 (16/01/2011)
  • Changed OBSE requirements (version 20 or higher is now required!)
  • Updated Voice Alteration spell to enable the selection of original voices
  • Changed Player character to start with his/her original voice
  • Added optional on-screen messages when changing any voices
  • Improved custom voice support for custom races
  • Added OBSE version check to make certain the correct version is installed
  • Changed enemy is killed message criteria (now uses enemy rating system)

Version 1.3.1 (20/12/2010)
  • Optimized talking code for both player character and companions
  • Fixed rare voice issue which was not fully fixed in version 1.3

Version 1.3 (18/12/2010)
  • Updated maximum amount of tracked companions from 4 to a variable amount
  • Fixed major npc voice issue where some npcs could lose their voice

Version 1.2 (14/12/2010)
  • Added player is disarmed sound toggle
  • Updated method to add Voice Alteration spell for new games
  • Adjusted companion sound timers
  • Added enemy hit messages to companions
  • Added pdf documentation for My Voice Extender

Version 1.1 (20/11/2010)
  • Added (basic) companion support
  • Added 18 respawn messages (companions only)
  • Added 18 busy messages (companion only)
  • Added 42 jumping messages (thanks profdAve)

Version 1.0 (05/11/2010)
  • Added lip sync (lip synchronization) support
  • Added optional lip sync creation tool to support custom voices

Version 0.9.8 (29/09/2010)
  • Changed Voice Alteration spell into a Lesser Power to avoid skill gain

Version 0.9.7 (12/09/2010)
  • Optimized overall code and speech slightly

Version 0.9.6 (03/09/2010)
  • Fixed minor issue when switching voices before the mod is fully loaded

Version 0.9.5 (30/08/2010)
  • Added 6 player contracted disease messages and a sound toggle for it

Version 0.9.4 (26/08/2010)
  • Replaced old custom voice folder by 9 new voice folders (16 more voices)

Version 0.9.3 (22/08/2010)
  • Added 18 broken armor messages (Unequip Broken Armor is required)
  • Added 42 optional jumping messages (custom voices only!)

Version 0.9.2 (11/08/2010)
  • Cleaned MOD using Tes4Edit removing some unnecessary advancement data

Version 0.9.1 (17/07/2010)
  • Removed OBSE check from OBMM installation to support Steam

Version 0.9 (14/07/2010)
  • Renamed all quest topics to avoid conflicts (ie. mage advancement topic)
  • Renamed all sound files because of renamed quest topics
  • Updated custom voice example to use renamed sound files

Version 0.8.1 (06/07/2010)
  • Replaced SEFF magic effect code with a more compatible alternative

Version 0.8 (02/07/2010)
  • Fixed a power attack/getting hit sound issue which can cause a CTD

Version 0.7.8 (01/07/2010)
  • Updated all default voices to total 197 sound files each
  • Removed all special message checks for the default voices
  • Enabled default voices to be replaced by additional custom voices
  • Fixed custom voice issue for save games saved before version 0.7.3
  • Fixed Power Attack and Hit for custom voices to not repeat too early

Version 0.7.7 (20/06/2010)
  • Added support for Personality Idles 4

Version 0.7.6 (19/06/2010)
  • Fixed issue where custom voices did not stick after reloading

Version 0.7.5 (18/06/2010)
  • Added enemy type message toggle (repeat every kill or fight)
  • Changed enemy type messages to once each fight by default
  • Changed flee message criteria to once each fight only

Version 0.7.4 (13/06/2010)
  • Changed OBSE requirements (version 18 or higher is now required!)
  • Removed direct changes to SEFF Magic Effect to improve compatibility

Version 0.7.3 (31/05/2010)
  • Added custom voices support (check configuration chapter)

Version 0.7.2 (29/05/2010)
  • Added player is disarmed messages

Version 0.7.1 (07/05/2010)
  • Updated sound triggers for most messages
  • Changed shrine message criteria to always trigger for new blessings
  • Added sound timer for player is paralyzed messages
  • Added restriction for idle messages to check for mouse movements
  • Added condition to say enemy hit messages based on enemy's health %

Version 0.7 (25/04/2010)
  • Added 24 enemy type dragon messages
  • Added 24 enemy type lizard messages
  • Added 24 enemy type sandman messages
  • Added support for Elsweyr, the Deserts of Anequina
  • Added support for Shivering Isles
  • Added many new enemies (Wyvern, Crocodilion, etc.)

Version 0.6.3 (18/04/2010)
  • Improved speech by removing unnecessary delays
  • Added empty mesh for scanning spell

Version 0.6.2 (17/04/2010)
  • Added 24 enemy type demon messages
  • Added 24 enemy too weak messages
  • Added condition to say enemy klled after killing over 5 equal opponents
  • Added restriction to say staggered messages depending on your health %
  • Added all Imps and Gargoyles to the demon and Durzogs to the animal list

Version 0.6.1 (15/04/2010)
  • Fixed flee toggle (messages were not said anymore)

Version 0.6 (14/04/2010)
  • Added 12 player is killed messages
  • Added sound toggle for player is killed messages
  • Optimized code to decrease in size and increase in speed
  • Fixed issue where enemy killed messages stopped after gaining a level
  • Fixed small icon issue when starting a new character

Version 0.5.3 (12/04/2010)
  • Added icon support for Voice Alteration spell
  • Added 17 sound toggles (check configuration chapter for further details)
  • Added 48 enemy is hit messages (player's power attack making enemy stagger)
  • Increased the default idle and enemy too strong timers
  • Added Evoker to the enemy type mage list

Version 0.5.2 (05/04/2010)
  • Fixed issue saying hit and power attack messages too often

Version 0.5.1 (03/04/2010)
  • Added support for all custom races
  • Added support for all language versions of Oblivion (English, German, etc.)

Version 0.5 (18/03/2010)
  • Added 42 Quest messages (receive and complete) for 23 side quests
  • Improved the player's ability to scan for enemies
  • Updated all Outlaw sound messages for one of the male voices
  • Fixed issue displaying "Hit #34" on screen when general subtitles are enabled

Version 0.4.3 (28/01/2010)
  • Fixed manual installation issue (no longer required to alter .ini file to use)

Version 0.4.2 (26/01/2010)
  • Added 84 messages for when player is taking high damage and is staggering
  • Removed 1 player is hit message from 2 of the male character voices
  • Changed flee to wait until no other messages have priority
  • Added Bleaker's Way to the player enters village messages

Version 0.4.1 (23/01/2010)
  • Added speech for when player is trespassing
  • Fixed issue where the player in very rare occasions says enemy type to dead npcs
  • Changed when player says enemy killed for larger groups of lower level enemies

Version 0.4 (21/01/2010)
  • Added 4 new voices (2 male and 2 female)
  • Added a Voice Alteration spell to the player (use this to change your voice)
  • Updated female Power Attack sound
  • Added player being hit sound toggle

Version 0.3 (14/01/2010)
  • Added 76 enemy type sound messages (gaint, goblin, ranged, animal, etc.)
  • Changed the speech of the player to always finish sentences even when being hit
  • Added support for MMM (automatic)
  • Simplified manual installation
  • Changed when the player talks (enemy type messages, flee, etc.)
  • Added sound timer configuration through .ini file to adjust to personal taste
  • Changed enemy strength text messages to OFF by default (turn on through OMOD or ini file)

Version 0.2.1 (04/01/2010)
  • Added Powerattack sound toggle

Version 0.2 (02/01/2010)
  • Added Male character support (male or female voice used depending on player's sex)

Version 0.1 (31/12/2009)
  • Initial release


You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod.

Please note that permission for using the included soundfiles was asked for and that I was told that there were no objections.