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BlazesRus

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BlazesRus

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27 comments

  1. BlazesRus
    BlazesRus
    • supporter
    • 7 kudos
    It should be included with the mod(OBSE plugin used to extend the function set for more code functions) .
  2. joshbk2
    joshbk2
    • member
    • 0 kudos
    Can someone please tell me where to find aablazesplugin
  3. BlazesRus
    BlazesRus
    • supporter
    • 7 kudos
    I haven't made a Russian version but it shouldn't conflict much with the strings.
  4. Nealus
    Nealus
    • supporter
    • 54 kudos
    Russkaya versia est'?
  5. glithmir
    glithmir
    • member
    • 0 kudos
    i started to look for all the requirements for the mod then i got the latest version which is verson 2.03 i got to the merchant and it wouldnt let me in the buy spell list i checked all the requirements more than one if you can find out the problem or give me a troubleshooting guide it would be nice
  6. BlazesRus
    BlazesRus
    • supporter
    • 7 kudos
    I need to update mod to use newest obse functions like boundingbox and update it to fit the changes to the newest ActorValues obse plugin now
  7. WGS_Dev913
    WGS_Dev913
    • member
    • 2 kudos
    If you can, then that'd work. It'd be convenient, you'd be close to your possessed target, and the camera, if rotated, wouldn't focus on some absent point -behind- the controlled NPC. I'd say it goes fine.
  8. BlazesRus
    BlazesRus
    • supporter
    • 7 kudos
    Should I make the player camera about 150 units above the puppet(About the height of a NPC)?
  9. WGS_Dev913
    WGS_Dev913
    • member
    • 2 kudos
    Sort of like Grimenir's Script, where first person will still view the back of the person, and 3rd person's rotation is offset from the monster itself which can cause strange camera behaviors? Would it be difficult to nudge the player those 11 units forward?
  10. BlazesRus
    BlazesRus
    • supporter
    • 7 kudos
    The camera-like part of the code currently offsets the player about 11 units behind the puppet(fake player left behind where player cast the spell;uses placeatme(+GiveEquip of player) & destroyref). Player is used as the camera since game uses the players camera01 node as the camera for the game(which is why disabling the player causes the game to crash).