i started to look for all the requirements for the mod then i got the latest version which is verson 2.03 i got to the merchant and it wouldnt let me in the buy spell list i checked all the requirements more than one if you can find out the problem or give me a troubleshooting guide it would be nice
If you can, then that'd work. It'd be convenient, you'd be close to your possessed target, and the camera, if rotated, wouldn't focus on some absent point -behind- the controlled NPC. I'd say it goes fine.
Sort of like Grimenir's Script, where first person will still view the back of the person, and 3rd person's rotation is offset from the monster itself which can cause strange camera behaviors? Would it be difficult to nudge the player those 11 units forward?
The camera-like part of the code currently offsets the player about 11 units behind the puppet(fake player left behind where player cast the spell;uses placeatme(+GiveEquip of player) & destroyref). Player is used as the camera since game uses the players camera01 node as the camera for the game(which is why disabling the player causes the game to crash).
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