Maybe I'm just dumb, but I'm not fully understanding the installation procedure: Assuming I have the Deluxe/GOTY Edition, do I grab both the DLCs pack *and* the SI pack and only those two? And for the Shivering Isles, do I enabled both plugins or only one?
There has got to be some way to remove/alter the backpedalling penalty, right? That's straight up my only issue with this mod! I feel that the penalty is too severe, and makes it not even a backwards walk but a slow trudge, as if one was just dragging their feet.
On the other hand the slow backwards is near perfect after getting another mod that alters the difficulty damage scaling. I still wish there was a way to alter how much it the slowness was penalized, though.
I am having a really hard time figuring out if I have this installed right. The Iron dagger weighs 7 if that is any help. It almost seems like everything just weighs more.
Check out MOBS-OMOBS Attributes Worksheet under optional files to see what are the changes. Note that damage you see normally changes with your attributes rising. There are mods to see base stats in game, like Display Stats.
Old thread, but I had this question about the two included Vile Lair ESP's. Sergio is stating to use Lair_mobs, but BFG is saying to use VileLair_mobs. I'm inclined to go with the author's suggestion, but Sergio is known to give sound advice. Can anyone confirm which one is correct?
RiddingLynx: Yeah, Corepc accidentally added 2 versions of the Vile Lair DLC to the latest build. You should use the one called VileLair_MOBS--delete the Lair_MOBS. We'll get it cleaned up once we've released the OMOBS version for DLC.
I would assume this was never corrected due to this post from BFG in 2014, (emphasis mine):
In other news, all attempts to recover OMOBS-DLC (which was created but never posted) have failed.
I noticed that the modified date on "VileLair_MOBS.esp" is the same as all the others, whereas the one for "Lair_MOBS.esp" is 4 days earlier. So despite the readme, and Sergio's normally sound advice, that's the one I *personally* would try first. Just my opintion. I have not yet had a chance to try it, nor have I compared the two in xEdit.
BOSS has told me that it's actually just the main MOBS_DLC.esp that you need, if you have all the DLC's. You don't need all the individual ones. It's pretty obvious now that you think about it. xD
Yep, if you have all the DLC active. I often don't play with Spell Tomes, Horse Armor, & (ironically) Vile Lair. I doubt Spell tomes is a master for it, so I'm probably OK using it without that..
This is an exchange of private messages I had with BFG99 20/02/2020:
Anonimousone: I saw this post: https://forums.nexus...-4#entry3519247 and you tell to use VileLair_MOBS. I wonder: so the readme is wrong about telling to use the other .esp?
BFG99: No, trust the readme. That particular post is out-of-date and was only valid while CorePC and I were working on MOBS 2.0 together.
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Assuming I have the Deluxe/GOTY Edition, do I grab both the DLCs pack *and* the SI pack and only those two?
And for the Shivering Isles, do I enabled both plugins or only one?
The right one should be Lair_mobs
I advise to use the single .esps only if you don't have wrye bash: the unified .esp is a filter patch.
Anonimousone: I saw this post: https://forums.nexus...-4#entry3519247
and you tell to use VileLair_MOBS.
I wonder: so the readme is wrong about telling to use the other .esp?
BFG99: No, trust the readme. That particular post is out-of-date and was only valid while CorePC and I were working on MOBS 2.0 together.