Oblivion
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Sharkull

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Sharkull

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6 comments

  1. Sharkull
    Sharkull
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    Updated SI list (see description for details)... today's short lived 2a missed a couple Crystal Chests. Oops. Released 2b with the corrections.
  2. Netwit2008
    Netwit2008
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    This is a great idea! I keep a notebook with all the places I find alphabetized. This list would simplify things. I'm going to track and keep note of this mod. It will be very useful when and if I start modding myself. Good work and thanks for sharing!
  3. Sharkull
    Sharkull
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    Added the x,y co-ordinates... Hopefully I didn't make too many typos. <img class="> When there are multiple cells to a location (like a settlement or city) I just picked one of the cells that made sense to me (a door, map marker, main gate, city center).

    Also added some other reference lists. Enjoy.
  4. Sharkull
    Sharkull
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    Thanks for the complements. <img class=">

    Coordinates are a good idea for players too, if they are looking for somewhere specific they haven't been to yet (I use the Annotated Game Map for this right now). The x,y numbers should at least give a general idea of the location.

    It would take a while though because I'd have to manually record them from the construction set. I see some location entrances have multiple cells involved... I'd probably just pick one instead of trying to come up with a notation for multiples.

    No guarantees.
  5. Pushkatu
    Pushkatu
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    Nice, this will be helpfull. Thanks for sharing and keep up the good work!

    Cheers,
    Pushkatu!
  6. bben46
    bben46
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    Very nice. I already found one I missed in all my time playing. I would recommend adding map coordinates for each for mod makers. Possibly a separate listing for the coordinates to keep it simple for those who do not need them.