Oblivion

293 comments

  1. AllisterHenderson
    AllisterHenderson
    • member
    • 25 kudos
    This mod sounds like it adds a lot of great content, but sadly I think there are just too many conflicts with other mods. 
    Isn't it possible to leave the original DLC ESP'S unaltered, so can use the Unofficial DLC patches, and just have another ESP for this mod to load after the DLC + Patches ESP instead....
    Also would it be possible to make some patches to move the locations of dungeons that conflict with objects from other mods......
  2. ghoste921
    ghoste921
    • member
    • 2 kudos
    if i use a bashed patch can i use this with OOO updated + Extended or will there be more then leveled lists conflicts? also do those new locations overlap with unique landscapes by any chance? (the new dungeons)
  3. hooptyguy
    hooptyguy
    • member
    • 9 kudos
    are the esps that this mod replaces compatible with the unofficial oblivion patches?
    1. Meogron
      Meogron
      • member
      • 27 kudos
      Most likely there will be conflicts.
  4. dedelac360
    dedelac360
    • member
    • 0 kudos
    How this mod goes along OOO 1.37?
    1. Meogron
      Meogron
      • member
      • 27 kudos
      With OOO 1.37 it will conflict (leveled lists).
    2. TriniXjin
      TriniXjin
      • member
      • 15 kudos
      which means a bash patch will easily fix the compatibility. It merges the levellist changes which allows you to have the best of both worlds
  5. Meogron
    Meogron
    • member
    • 27 kudos
    I decided to play this great game again and during that I found some time to make some changes and some bug fixes that I did in my leveled lists. So I made one final version of my mod and I think it should be complete. Enjoy my mod as I enjoyed playing and making it. :)
  6. hooptyguy
    hooptyguy
    • member
    • 9 kudos
    I know i'm late to the party but does anyone know if it's compatible with fcom? I know there's a patch for OOO but for fcom itself, will i just need to rebuild my bashed patch and that's it? or do the mods change too much to be compatible?. and i'm guessing it isn't compatible with OOO updated huh?
    1. Meogron
      Meogron
      • member
      • 27 kudos
      As far as I know it shouldn't be compatible with FCOM mod unless someone else has made patch to it and uploaded somewhere. If there is new OOO version then it shouldn't be compatible with my mod again.
    2. hooptyguy
      hooptyguy
      • member
      • 9 kudos
      wow that's a shame, just found this mod yesterday and was excited to try it, thanks for the quick response though!
  7. 0303456
    0303456
    • member
    • 0 kudos
    I'm speechless, truly amazing!! Imma try it right away!!!
  8. deleted3139665
    deleted3139665
    • account closed
    • 6 kudos
    Hey bro the file of the effects is optioinal, and why you don't made a new file instead of a replacer version. This mod looks interesting.
  9. wroma74
    wroma74
    • supporter
    • 9 kudos
    Hi! Your overhaul looks very very nice, I dowloaded it and I will try it in next days.

    Does it add spawn points mainly in dungeons or in the wilde too?

    Thank you!
    1. Meogron
      Meogron
      • member
      • 27 kudos
      Only very few in orginal dungeons. In wilderness only there were I added someone to guard my new dungeon entrances.
    2. wroma74
      wroma74
      • supporter
      • 9 kudos
      Thank you very much Meogron! :-)
  10. anonimousone
    anonimousone
    • member
    • 3 kudos
    hello,
    any chance for an update?