Oblivion

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David Brasher

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Mod: Asharnakibibi Version 1.2
Game: TES IV: Oblivion
Author: David Brasher
Release to Public: 11/13/09

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CONTENTS
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1. Information on the Mod
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Another Daedric Shrine Ruin Mod You Might Be Interested In
6. Copy Status and Credits

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1. INFORMATION ON THE MOD
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This mod adds a daedric shrine ruin to Cyrodiil. Daedric shrines in Oblivion are so tame! The
first time I encountered one in Oblivion, I panicked. But it turns out that it was just a bunch of old
ladies going to church. There were no orcs with claymores, and no dremoras.

This shrine is like the ones in Morrowind. The ones that would make low-level characters get
scared when they saw the strange towers in the distance. Wise but weak adventurers would turn
around and leave at that point, or go way out around them to avoid being seen and attacked.

The shrine is rather small, like many daedric shrines are, but includes all the features you would
expect to find at one. These places are not for the weak or incautious. The monsters and NPCs are
not leveled. You may wish to wait until you are level 15 to raid the shrine. Most of the treasure and
most of its defenders respawn, so you can go back and raid the shrine again if you have a grudge
against Molag Bal and his worshippers.

This location has a very different look to it. The interior and exterior architectural objects have
been retextured using re-worked textures from the Visual Pack XT, which was designed for retexturing
Morrowind. The interior is a retextured Ayleid ruin with so many retextured bricks and blocks added,
that parts of it are unrecognizable as what it used to be.

The shrine is located way out in the wilderness. It is on the edge of the map near Morrowind.
It is north-east of Lake Canulus, east/north-east of the Ayleid ruin Malada, and east of Collapsed
Mine. You will see the daedric shrine icon on your compass as you get close.

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2. Installation
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Extract (decompress) the .esp file to your oblivion directory, the default is:
C:\Program Files\Bethesda Softworks\Oblivion\Data\
Mark the box next to the "Asharnakibibi 1_2" plugin.

Alternately, extract someplace else. Then move the esp. to Oblivion\Data\, and the Sound
folder there also. This will merge the MP3, and LIP data files (sound, and lip movement) from the
mod with the data files on your computer. There are no new meshes and textures to have to
install. Often you can simply drop the "Data" file into the "Oblivion" folder Make sure the files go
into the proper directories they were in when you downloaded the mod.

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3. Version History
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V 1.2 Improved finer-grained, higher-resolution textures. Misc object placement adjustments. Took
away orc's daedric helmet so he can't impersonate a dremora.
V 1.1 Location retextured inside and out to look more like a Morrowind daedric shrine ruin.
V 1.0 Initial Release

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4. Conflicts, Known Issues, and Troubleshooting
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No known conflicts or issues at this time. This mod has been split off from "Healer" a very large guild
mod, which has not been completed yet. When that mod is released, this will conflict with it. At that point,
this mod can be removed with no loss, because the daedric shrine is included in the larger mod, only with a
quest revolving around it.

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5. Another Daedric Shrine Ruin Mod You Might Be Interested In
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If you like this mod, you might want to check out this other one:
Zergonipilamat 1_2 - Morrowind-Style Daedric Shrine at http://www.tesnexus.com/downloads/file.php?id=28007

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6. Copy Status and Credits
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Credits:
The makers of Visual Pack XT for the textures used.
Bethesda for making the game in an open format anyone can mod.

Copy Status:
Feel free to modify this, share this, or use parts of it. Just include my name in your credits, and send me a
message as a courtesy.

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