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Cloakedbolt

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32 comments

  1. PainMasta
    PainMasta
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    • 1 kudos
    Anyone tested this on Remastered?
    1. StoneDeadViking
      StoneDeadViking
      • member
      • 1 kudos
      Just tried the mod, seems to not work
  2. EmperorPHNX
    EmperorPHNX
    • supporter
    • 11 kudos
    It was working fine without any problem, but at some point stopped working for a no reason, I changed no mod, and no mod is overwriting it, so I have no idea why it stopped working.

    Edit: dropping the book, and picking back up made it work again, not sure I would need to do this again or not or how many times tho, hope not happens again, it would be really annoying.
    Edit 2: I confirmed it's constantly needs you to drop and take the book, so I don't suggest use of this mod since it's really annoying and not works like it's intended.
  3. Don't work.. I downloaded the mod, everything seems cool, but the charge is still wasted, and when it is spent, in the end the weapon does not deal magic damage
  4. TheUntoldMods
    TheUntoldMods
    • supporter
    • 13 kudos
    Works for me in 2024. I haven't yet met the requirements for the university, so I moved the mod up to #5 in my load order for simplicity's sake, and was able to add it to through the console using the command seen in a few of the below comments.

    (for me it was - "player.placeatme 05000ED5 1" without quotations, and the 05 at the start just means it was #5 in my load order, you will have to find out where yours is in your order, or just move it to an earlier number like I did - I mainly did this as I only use Wrye Bash which does not display a numbered load order, so instead of counting up to my newest mod, I simply moved it way up to #5 in the order)

    Also one of the comments below suggests that this breaks during the Mythic Dawn questline, so I would advise stuffing it into a trusty storage place while you do that questline!

    Overall, this mod seems to do the job and it does it well. Thanks for making my mage feel magical. 
  5. Xeneroth1999
    Xeneroth1999
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    • 0 kudos
    not working, everything is set up correctly...
  6. geb1
    geb1
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    • 0 kudos
    I add the esp into oblivion,data,but i can't find the book in my game nor can i add it to my inventory,i went to the lobby with console and did not find the book,what am i doing wrong?
    1. Cloakedboltz
      Cloakedboltz
      • member
      • 0 kudos
      I was a total newbie when making the mod back then (and still am). Just make sure you use OBSE v17b (or anything higher) and it should work. If the book still isn't there, then there may be a mod changing the Arch Mage's Tower Lobby which causes a conflict and it may be overwritten by the other mod.
  7. volkodav2004
    volkodav2004
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    • 0 kudos
    Book was taken from me during the Mystic Dawn quest and  I was never ever able to have it back. Effect disappeared immediately. re-installtion of the mod did nothing.
    Is there any item ID I can use to recover the book via console? Attempt to use player.addspell SPEInfiniteCharge just fails saying that there's no such object in Spell 
    1. Cloakedboltz
      Cloakedboltz
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      • 0 kudos
      Hello,

      According to Figure05, the correct ID is XX000ed5. The first two digits depend on your load order, I think.

      I'll be trying to setup the construction set and see if I can take a look.

      Edit: I confirm that the ID is indeed XX000ED5. As I said, the first two digits depend on the mod order.
  8. FirefeastAce
    FirefeastAce
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    • 0 kudos
    out of the context question
    How to make a character like yours?
    1. Pushover1985
      Pushover1985
      • member
      • 3 kudos
      no horny!
    2. Cloakedboltz
      Cloakedboltz
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      • 0 kudos
      That was back in 2009, on a different computer. I can't really find out.
  9. Figure05
    Figure05
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    • 1 kudos
     By the way XX000ed5 is the Base ID for the "Infinite Charge" Misc. Item ("book") that provides the "Infinite Charge" Active Effect. I have a Morrowind type of preference with Elder Scrolls games, so using this mod is like playing TESIII with Enchant @ 100. You could clear the biggest dungeons in Morrowind with a maxed out enchanted weapon and skill and not run out of charges. I've put up with Oblivion's unbalanced charge limit long enough. Even tried the "Enchantment Restore Over Time" mod. That mod didnt even work for me. In Oblivion its usually fine to just jump the gun and get more than your actually looking for because this game is very diluted compared to TESIII. 
  10. sbvb
    sbvb
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    • 1 kudos
    Working as intended for me with NMM and current OBSE installed Steam version of Oblivion. Endorsed.