The bows in this set were my favorite when playing Oblivion , I miss them in Skyrim since there's not much variety in bows in the maingame and bows are often left out of weaponpack mods. Any chance for a skyrim conversion =D ?
These are truly artistic weapons - I've been trying to go for this effect with the trapper's bow included with the sentinel quest mod, along with Nico's tempest bow, but this truly takes the cake! Enthusiastic thumbs up!
The trouble with giving a vote was my own fault.^^ I use this mod though quite a very long time. But in my early days of playing Oblivion, I had no clue about mod-translations and I used a version already translated into german. That's the reason why I could'nt vote for this original file. Meanwhile, I'm able to translate original mods by myself into german language. So, today I downloaded the original version "again" - and now i can give my vote to the author. ^^
These are definately some of the nicest weapons on the Nexus. My favorites are all of the bows and the Stargazer-Shield. They are so beautiful, i love them. Thank you for sharing this.
(at the moment its not possible for me to give a endorsement for this Mod - i will try it again)
Nice use of the billboard NiNode with the Acorn on the Dagger and feather on the Axe!
I like the creative flare used in the design of these. Thanks for sharing
The source link in the readme is still the default example which points to my Silver Dragon mod. Might want to update that as well as include this as a file mirror. Here is a copy of my version of the readme:
Name: Nature's Arsenal Version: 1.0 Date: 8/14/2009 Category: Weapons and Armor Author: nateneurotic Source: http://www.tesnexus.com/downloads/file.php?id=26478 File Mirror: http://www.invision.tesalliance.org/forums/index.php?/files/file/264-natures-arsenal-for-rangers-and-druids/
Description =========== Adds 13 unique weapons and shields inspired by three different climate zones found in Cyrodiil- Forest, Marsh, and Mountain. The weapons and shields were designed with rangers, druids, and other nature-themed characters specifically in mind.
Location ======== All weapons and shields can be found in a cabinet called Nature's Arsenal in the Cloud Ruler Temple Armory, located in Cloud Ruler Temple.
Details ======= Nature's Arsenal adds 13 unique weapons and shields inspired by three different climate zones found on Cyrodiil- Forest, Marsh, and Mountain. These weapons were specifically designed with rangers, druids, and other nature-themed characters in mind.
All the weapons and armor have values close to Daedric weapons and armor, with the weapons being slightly faster, lighter, and weaker. You can find all the values for the weapons and shields on the .xls file uploaded here:
Keep in mind, this is my very first mod for Oblivion and not all the textures and meshes will be perfect. I do have plans in the future to add more weapons to the marsh and mountain sets, as well as redoing some of the not-so-good meshes. I'm very open to constructive feedback.
Install ======= 1. Extract the files to a temporary location. 2. Examine the folder structure and make corrections where necessary. 3. Copy files to (install folder)OblivionData 4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).
Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the files/folders associated with the mod.
Known Issues or Bugs ==================== None, I hope.
History ======= 1.0, 2009/08/13 - Initial release.
Contact ======= You can find me on TESNexus as 'nateneurotic' You can send me an email here: [email protected]
Thanks to ========= Bethesda for creating the Elder Scrolls series TESNexus for what they do for the Elder Scrolls community Everyone who submitted articles on the TESCS Wiki My brother, Documn, for bearing with all my questions about modding Everyone involved with developing and writing tutorials for Blender God and his beautiful creation for all that it inspires
Licensing/Legal =============== You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.
Beautifully made weapons! These are some of the most likable models & textures I've found in my search for attractive weapons to add to my game.
What I would really like to see, though, is some kind of cost for these weapons - either by making them loot after some appropriate encounter, adding an out-of-the way vendor who only sells them at appropriate levels, or (always my favorite) making them rewards for a quest of appropriate difficulty...
The shirt is shirt with suspenders. The boots, gloves, and pants are regular leather armor. The scarf is from Tona's Simple Dress Armor. http://tesnexus.com/downloads/file.php?id=16899
37 comments
Recommend with Deer mount!
I use this mod though quite a very long time. But in my early days of playing Oblivion, I had no clue about mod-translations and I used a version already translated into german. That's the reason why I could'nt vote for this original file.
Meanwhile, I'm able to translate original mods by myself into german language.
So, today I downloaded the original version "again" - and now i can give my vote to the author. ^^
...learned something again...
Thank you for sharing this.
(at the moment its not possible for me to give a endorsement for this Mod - i will try it again)
I like the creative flare used in the design of these. Thanks for sharing
The source link in the readme is still the default example which points to my Silver Dragon mod. Might want to update that as well as include this as a file mirror. Here is a copy of my version of the readme:
LHammonds
0.0 I agree with cstaff,IF you can choose another place,maybe I will not get those red hand icon on them >_<
I want to endorse this file anyway
What I would really like to see, though, is some kind of cost for these weapons - either by making them loot after some appropriate encounter, adding an out-of-the way vendor who only sells them at appropriate levels, or (always my favorite) making them rewards for a quest of appropriate difficulty...