Oblivion

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  1. Povuholo
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    Kragenir's Death Quest: A retrospective.

    Long time no see guys. I wanted to talk about how this crazy project of mine came to be.

    I believe that I started working on this project in 2007, when I was 16 years old (I'm 25 now! ). It started out as a quest mod with just a main quest, featuring many fairy tale references and lots of sillyness. All the modding was done by me, and most of the quests/dialogue/books were done by a writer friend of mine from the UK. As I started this project I had a bit of experience with modding, but not a lot. I learned a lot as the mod progressed, and I had to partially redo the early sections of the main quest because of mistakes I made. I think this serves as a good warning to beginning modders: Don't start your first project with something huge, because you will make mistakes. And fixing those afterwards can be a pain in the ass.

    Still, things worked out. But the project got bigger. My friend started writing side quests for every single city and village in the game, and a whole bunch of extra 'Less Generic NPCs' style dialogue that we released as an add-on. Oblivion has a lot of dungeons and NPCs that aren't used for anything special, so we wanted to address that. He also wrote a bunch of books, and we added unique items to various vanilla dungeons. Mind you, all of this was done before the mod had its initial release. Looking back it is pretty insane how big the project became, and I'm surprised I managed to finish it at all without cutting any corners. I guess that's the advantage of not working with a team, and the fact that we relied for the most part on vanilla assets and locations. This screenshot from the walkthrough guide shows the full list of side quests. In 2009, somehow, we finally managed to release the mod.

    My writer friend helped me to bugtest the mod, but as the writer he didn't have a completely neutral perspective either. When we released it to the public it turned out that people found some quests really unclear and there were a bunch of bugs. Not a disaster, but it had to be adressed. After several small patches I worked on a big 2.0 update with improved quest directions and many bugfixes. We also wrote a walkthrough for the majority of quests. Somehow my friend convinced me to add even more quests he wrote for this update.

    This is the biggest project of any kind I've ever done in my life and while it has its flaws I am really proud of it. Special thanks also go to WalkerInShadows for releasing several updates to the mod (especially for optimizing my awful scripting) and helping people with their questions after I retired from Oblivion modding in 2011. I've done some small projects for other games since but not anything like this. I don't know if I will ever do something like this again. But I don't regret it one bit.

    Thanks for reading! I love the Bethesda modding communities and I'm glad I was able to give something substantial back to it.
  2. GuardianLeader
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    What the hell did I just play. I spent a good chunk of my life doing nothing but lap dog missions of grab this grab that, why the hell was there so much of those missions, this mod bored the living hell out of me to the point that playing the normal oblivion was fun as hell. First off the seven dwarfs missions were not that bad and rather playable and ok, and having some of the unique enemies like the location of the giant crab of the troll enemy was cool to run into, and I did like the beauty and the beast mission was rather satisfying and that's about as far as I got because getting the bow of envy was impossible due to the Guard who arrested Jajo or whatever his name s isn't in the bunker of were the marker is pointing and yet he's nowhere to be found, and yes I went running all over the town and castle and still cannot locate him, so that's about as far as I was able to get.

    Now for the rant, like I said the seven dwarfs were not that bad, but the seven colors, WTF seriously I mean I could understand some people wanting to go off track on the main quest, but good god every time and the missions were a goddamn fetch this mission wasting time I will never get back barely any fighting against enemies (unless you end up exploring the dungeon the original creators already made), and of course Mr.Tin Man who wants a specific human heart well I went into the Necromancer sacked chaple only to find out I may of taken the heart earlier in the game and may of used it for alchemy for a potion so I headed to the brotherhood of darkness fort to have that heart instead, well he wanted that other specific heart not that one, so I console commanded that door open and gave the ingredients tho the high elf that hired me for the goose chases, thankfully that was the only mission I had to use a console command for, speaking about the high elf during a mission he suddenly gets a mental breakdown and starts whining he wants a wife, more pointless hoop jumping later Blue Beard give me a "secret" of how to get women which if you read about the real story you'd think he be hiding dead bodies behind that door but no, he's just a chick magnet, I was expecting a fight when he showed up out of nowhere behind me, and as I was thinking of this when dose my character get some you'd think that Red Rose would put out but no she's only in the story for a line and a side mission for exposing steroids then she's out, not even once. Sorry jumping off track here, but expect a hemorrhage when doing the second seal mission because you will have one side mission every time you get done collecting junk then heading to a cave only for a character to cock block your entrance to the cave and about 50% of the time the objectives are just so pointless, you could of just had the high elf send you to meet a client who already has the objects you need and then have them hand out the objective in exchange for the supplies at the caves which will be introducing the characters to push the plot and climax then head back at the alter where the elf is which would work out just fine but no you have to do everything, big waste of time.

    As for finally teleporting to the other guy getting his close and finding the notes were not so bad either but as soon as I was given the second key I was then given a huge amount of things I had to find one at a time only to get stuck on the second object I needed which is the bow of envy so I'm not a fan of this mode, plus I can barely read the dialogue for it only shows up a second and some of this dialogue you can only read once, I had to reload my game a few times in order to see what the character was saying, this mode needs work, if you enjoy it fine, but I'm only frustrated of all the time that's been wasted.
    1. GuardianLeader
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      Oh, and I also forgot to add the purple fish mission, getting the stuff wasn't so bad but once you kill the fish you usually hit activate in order to see it's inventory, well you hit it to soon you end up glitching into the inventory menu not able to do anything and I just so happen to forget the fishing attire so I went back to grab that only to come back to see the fish corpse is gone and as soon as you let go of that ring you can't pick it up, and of course you have to talk to some one once again who tells you a person knows of the person who knows of the person your looking for (this is a usual formula for your quest with this mod) to get the fishy stick that was meant for combating fish against land creatures in a cave deep on land, :/ .... ok makes since doesn't it. Yeah expect these missions in a nutshell when playing this mod, you've been warned.
    2. Savaria
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      lol. You've made this sound literally amazing. I know you're ranting and all - but this makes me immediately want to download it.
    3. maczopikczo
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      :D
    4. TesaPlus
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      Thanks for the review. Just enough for teasing and not too much of spoilers. Downloading ... :P
      ( oops, a year late ...)
    5. AllisterHenderson
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      I thoroughly enjoyed this review LOL........ GuardianLeader would make a good judge on a cooking reality show.
  3. LordOfTheDucks
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    I was impressed. Most of the quests I tried were reasonable and fit in well with the lore/setting. A few felt a bit silly, annoying or odd. A few had glitches and wouldn't complete (Cards/Chest of Wonder) and using 'setstage' to finish them led to missing a bit of the fun. But it's a massive amount of work and the adventures are worth the time. Thanks for the mod.
    1. AllisterHenderson
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      So which quests are bugged, and how did you find the quest ID for the bugged quests, to 'setstage' them.
    2. CarlosS4444
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      You might use TES4Edit or CS for that. In TES4Edit just navigate to Quests and see the quest Editor ID and below you should see all quest stages with their numbers.
    3. AllisterHenderson
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      Thanks CarlosS4444 for the info :)
    4. CarlosS4444
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      IIRC the usage was like: setstage [quest editor id] [stage number]

      BIG FAT WARNING: use this kind of trick only as a last resort. It might sometimes cause problems, especially with complicated quests.
    5. AllisterHenderson
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      Thanks I will keep that in mind..... if a quest is glitched, I might just leave it alone then and do another one....
  4. ainulaire
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    I took a look at the walkthrough and there's nothing there about this, so hopefully someone can help here.

    I'm stuck on finding Rimalus Bruiant's money stash for Nordinor. I figured that it's maybe the Daedric bones I got his dogs before as those were valuable, but I looked in all logical places around the kennels (and the less logical containers) for the bones and didn't find them. And I couldn't loot the dogs.

    Can anyone point out the right direction I should be going? Thanks.
    1. AllisterHenderson
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      Wish I could help, but I don't know.............
    2. ainulaire
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      I ended up going into CS to find what items are added and - spoiler below for anyone who was stuck like me. Can't seem to do any HTML on these type of threads so just don't read if you don't want a spoiler.





      The center top floor painting is a hidden safe. You'll find plenty of gold there.
  5. AllisterHenderson
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    I have questions regarding the Kragenir's Death Quest (KDQ) compatibility..........

    Do I still use the LostCoast patch provided with this download if I have just upgraded to using the Merged Unique Landscapes.esp from the recent release of UL v2.1.2......

    Would I need to use the LetThePeopleDrink patch provided with this download if I am using Better Cities which now has LetThePeopleDrink integrated into it and also has it's own compatibility patch for KDQ.

    Is Knights of the White Stallion still considered incompatible..... is it game breaking... or CTD inducing.... If there use to be a compatibility patch in KDQv2.03.... could this patch be updated to work for the latest version of KDQ released this year....
    Thanks :)
    1. WalkerInShadows
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      Someone asked about the UL patch awhile back. Use the one on the UL page - it's up to date. Also use the BC version.

      Knights of the White Stallion is incompatible because it completely changes the interior of the Lodge, and KDQ places something inside the lodge too. If there was already a patch, it should work just fine now - I haven't done anything there.
    2. AllisterHenderson
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      Thanks for getting back.......
      I am going to have to use the 3 way patch for Kragenir's Death Quest and Reclaiming Sancre Tor and and Unique Landscapes-Cliffs of Anvil
      (KDQ+RST+UL) found here: https://www.nexusmods.com/oblivion/mods/44788.

      Right so I will use the BC version and NOT the LetThePeopleDrink patch.
      The Knights of the White Stallion compatibility patch is in the 2.03 version but sounds like it is a 50/50 chance of it working, so still haven't decided if I want to risk it or not.
      Cheers :)
    3. CarlosS4444
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      I am glad to confirm that the patch from KDQ 2.03 file that goes by the name of Kragenirs_WhiteStallion_Compat.esp and is a compatibility patch between KDQ and Knights of the White Stallion do work properly! I have verified it in TES Construction Set Extender (without it the chest from KDQ is far outside the lodge, with it, it's inside and is well placed).

      Authors might as well want to re-include it in the most recent download as well, or add info about it in the sticky post. I might take liberty to inform authors/maintainers about this in PM if they won't see this message in some time :) Thanks for bringing it to community attention AllisterHenderson!
    4. AllisterHenderson
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      Well actually , CarlosS4444 gets the credit here. I just asked the question, Carlos did the actual testing with Construction set to answer my question, and now that answer is shared with the community :)
  6. JeffSheldrake
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    What's the name of the quest to cure skooma addiction?
  7. Aspjerger
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    This sadly probably conflicts with Oblivion Uncut since they both restore the Dro'Shanji quest.
    1. starlessmao81ac
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      I wonder if it could be fixed deleting the references to the quest in one of the two mods with TES4Edit...not 100% sure, though!

      Edit: I actually started BOTH quests, I think they develop in a different way, so they COULD be compatible with each other...the quest from Oblivion Uncut moves away from DroShanji after clearing his house....so I will try first to complete that and then go for the KDQ one....
  8. JeffSheldrake
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    How do I start the A Shortage of Sugar quest?
    Great mod!
  9. vodkamaniac
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    where to find the characters??
  10. anonimousone
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    Hello,
    there is a mention of a certain incompatibility with this mod https://www.nexusmods.com/oblivion/mods/46148/?tab=posts&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fcomments%2F%3Fmod_id%3D46148%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D2889474&pUp=1

    inside the comments. It seems KDQ authors could fix it easily. Given that these posts are years old, maybe you already fixed that
  11. TrabberShir
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    Wow, new version like 2 days ago? A mod still being updated 10 years after initial posting?

    You are epic.