Oblivion

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tejon

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tejon

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About this mod

tejon\'s Racial Adjustment Package (TRAP) The goals of TRAP are: to make racial selection matter, giving every race compelling and unique effects on gameplay that last through the entire game; to take away exploitative and \"obviously better\" abilities, but still increase the contribution of race to your character overall; to create a better bala

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tejon's Racial Adjustment Package (TRAP)
Requires OBSE v0020+, Fundament R3+

The goals of TRAP are: to make racial selection matter, giving every race compelling and unique effects on gameplay that last through the entire game; to take away exploitative and "obviously better" abilities, but still increase the contribution of race to your character overall; to create a better balance and diversity of attribute and skill bonuses between the vanilla races; and in all of this, to draw as much inspiration as possible from the game lore, so that the way the races feel in play reflects their culture and mythology.

The technical specifications of each race can be found in "TRAP Racial Details," which has been uploaded as the readme here on Nexus (far right button, just above). Longer descriptions of the changes from vanilla, with notes on the inspiration and reasoning behind them, are in "TRAP Design Notes" within the archive.

TRAP should generally be compatible with everything except other race mods. Because TRAP makes no cosmetic changes, purely cosmetic mods are compatible. If they use .esp or .esm files, Wrye Bash must be used to merge the changes. Otherwise, they should just work. Custom races are also compatible with TRAP. In the case of bg2408's Race Balancing Project, placing TRAP below RBP in your load list should safely give you RPB's new races but TRAP's vanilla changes.

Unfortunately, beta versions of TRAP cannot be upgraded. The scripts are too different to clean up the data in-place, and the beta didn't have a cleaning mode. In this case, a new character is mandatory. Otherwise, TRAP can be added to a game in progress.