Oblivion

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AkhraGee

Uploaded by

AkhraGee

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48 comments

  1. PsymonPrime
    PsymonPrime
    • member
    • 3 kudos
    This mod is great. I used it a lot back when it came out.
    I'm uncertain if the uploader is actually tejon and I'm not tripping about that, but I do have a few questions for tejon if he is reading ... please get in touch with me. I see there is no option to contact this uploader, so ... ?
  2. Lucarioyo
    Lucarioyo
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    • 1 kudos
    Not sure what's going on here, probably a mod conflict. But if you're experiencing freezing when certain quests get triggered, for example grabbing Manduin's Amulet causing a mage to spawn, or coming back to the imperial city from the unexpected voyage quest, this mod is the cause. 

    Also a second issue caused by this mod, (or a mod conflict) Reloading a save or dying and reloading a save will also freeze the game. After I removed TRAP, all of my freezing went away. 

    I don't know what the mod conflict is, or if TRAP is messed up on It's own. But at the very least if you're reading this you probably ran into the same problem and are now aware of what mod is causing it. 
  3. Kirklegacy
    Kirklegacy
    • supporter
    • 0 kudos
    The mod is amazing to experience when it's for your character but made my experience worse in battle. I don't like to deal with every enemy breton having 90 points in shield; I've had no choice but to notice because Av Latta Magicka mod change the elemental shield into some reflect damage, which just one shot me if I touch them with a weapon.

    Then, I've read the racial change and found two things I don't want to experience either: A level 25 ghost summon and something about a Nord fist spell.

    I don't want to ditch the mod, but I'll have to learn on spot how to use tes4 editor to nerf some of it.
    1. itsbooby
      itsbooby
      • supporter
      • 103 kudos
      I know exactly where you're coming from. You'll love the mod I made then.

      This mod is great and has been popular for a long time, but my mod is quite different in many ways - check it out!

      itsbooby's Race Relations
    2. AyleTrigger
      AyleTrigger
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      • 0 kudos
      Is it compatible with OCOV2?
  4. songlife
    songlife
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    • 9 kudos
    If using Better Redguards, this will change them to a much darker shade unless placed before BR in the load order. As far as being below OCO, I didn't notice any other races changed, so put it as low as possible except above BR.
  5. phurgawtin
    phurgawtin
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    • 0 kudos
    Anyone know how to turn off the auto-nighteye on Khajiit? It's constantly swapping on/off with blurry visuals for a split second and it makes the race nigh unplayable unless you're a fan of blurry screens and headaches.
    1. PSchoenmann
      PSchoenmann
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      • 0 kudos
      I'd like to know this answer, too. I'm going to look at the xEdit.

      I see two options:
      1) edit/remove the 02005A75 tejonRaceFrameProcessKhajiit (which contains the script to autocheck lighting and autocast the spell), or
      2) edit/remove the 020015D6 tejonRaceEffectEnchKhajiitEye (which is the spell itself. Theoretically it would be better to remove the entire script itself I think)

      CONFIRMED: Removing the script line (02005A75 tejonRaceFrameProcessKhajiit) within xEdit has solve the problem, just mix up some night eye potions or grab an Illusionist lol.

  6. celeb0rn
    celeb0rn
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    This mod lists Fundament as a requirement. Are their specific Fundament options TRAP requires?
    -Do I need both Fundament.esp and Bundlement.esp enabled?
    -Do I need to uncomment any settings in Fundament.ini or Bundlement.ini?
    1. Dispensation
      Dispensation
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      • 358 kudos
      Bundlement.esp is not required. .ini settings can be left as their defaults.
  7. Xentariel
    Xentariel
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    It's 2022 and the Orsimer Magicka to Health effect still giving runtime error. I would happily cancel that effect but the mod is too script heavy. If anybody has a fix I would be so grateful :) 

    Also if anybody could make the Khajiit nighteye to toggle-press. x2 grateful.

    I "kind of" fixed the orc CTD but I canceled all effects and playing with my edited vanilla effects only for Orc Race. My game seems ok for now. No big deal. The script still giving a runtime error otherwise.
  8. FelipeGames2000
    FelipeGames2000
    • member
    • 4 kudos
    My only complain is that, when playing as a Khajiit, the game keeps toggling nighteye on and off every 10 seconds when I'm in an interior. How can I change the automatic effect to a manual one?
    1. celeb0rn
      celeb0rn
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      Ran into the same issue and spent a bunch of time troubleshooting, thinking it was a Weather mod or ENB issue, thanks for posting this! Did you end up finding a fix?
    2. sspalex77
      sspalex77
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      • 7 kudos
      It has to do with light sources, if the mod detects the place as dark the nighteye turns on automatically. I don't know how to fix it, you'd have to know your way around the creation kit scripting from what I looked at. Over my head but feel free to give it a try.
  9. Vengyre
    Vengyre
    • member
    • 25 kudos
    The only part I don't like is the Nord 's Ysmir's Fist which can easily oneshot a low level PC (I play with 2x damage from MOO so it's 130 damage).
  10. Zinrio666
    Zinrio666
    • member
    • 0 kudos
    PSA for anyone who going to use this mod!

    This mod gave me a runtime error crash when I tried to exit out of Vilverin, Sel Sancremathi as an Imperial, uninstalling the mod fixed the problem. User beware when using this mod.