this goes good with ultimate leveling with the realistic leveling setting, so its just like Skyrim with the benefits of attributes. and with ultimate leveling you can change how fast you level skills.
When I got out of the sewers, i was 1% away from the 2nd level. At the same time 6 skillups were lost.
So my new "bruteforced" value was 1165.25 . (I've even tried 1165.24). With this value I start at 0%, and start gaining level exp immediatly. With no skillups loss. Actually, maybe it's not 0%, but 0.99% (As far as I understand Oblivion roounds up everything), but there is no difference . And, oh, this is only for Race Balancing Project.
Maybe Realistic Leveling is trickier, but somehow I like it more : ) . 30 skills per level in nGCD is far to much for me But i've got some associated mods.
However, if you play without it, a different number would be nice with RPB. The one you get when you choose the weakest class, so no skill is higher then 25. (e.g. A combat breton with stealth skills which have the initial base of 5). Otherwise you'd start with a weaker char, but it will be able to gain more skillups before 2nd level. Maybe That should've posted in RL thread . (My value for a such "minimal" class is 24432.75 with RBP, once again tested every decimal.
Though... One question, is this cause by your mod, or by oblivion limitations ? (or by any other mod?) : I get a 5 points bonus to strength and intelligence. I'm asking about the mod, cause these attributes are main in - class. Though, they are added after Realistic Levelling initializes. (maybe because of it)
//update. Ah, not important, I activated anyclass . (Now I'll try to keep my illusion higher then mercantile)
Actually, I think none of them will. This will be pretty useless if you don't have a leveling mod. I made it for use with nGCD, but I'm pretty sure it'll work with Realistic Leveling, Kobu's, etc... anything which lets minor skills contribute.
8 comments
Don't use this mod it skill increases don't count towards level progression
I guess, this will be hardcore... Till you get some skills, you'll be ~5 level, if not even greater, and enemies will become stronger.
When I got out of the sewers, i was 1% away from the 2nd level. At the same time 6 skillups were lost.
So my new "bruteforced" value was 1165.25 . (I've even tried 1165.24). With this value I start at 0%, and start gaining level exp immediatly. With no skillups loss. Actually, maybe it's not 0%, but 0.99% (As far as I understand Oblivion roounds up everything), but there is no difference .
And, oh, this is only for Race Balancing Project.
Maybe Realistic Leveling is trickier, but somehow I like it more : ) . 30 skills per level in nGCD is far to much for me But i've got some associated mods.
(My value for a such "minimal" class is 24432.75 with RBP, once again tested every decimal.
I get a 5 points bonus to strength and intelligence.
I'm asking about the mod, cause these attributes are main in - class. Though, they are added after Realistic Levelling initializes. (maybe because of it)
//update.
Ah, not important, I activated anyclass . (Now I'll try to keep my illusion higher then mercantile)