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Name: Stickier Enemy Targeting
Category: Combat
Author(s): Documn
Download URL: http://tesnexus.com/downloads/file.php?id=25951

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HISTORY
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1.2, 07/24/2009 - Another yield fix.
1.1, 07/22/2009 - Improved the yield behavior a little bit.
1.0, 07/21/2009 - Initial release.


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SHORT DESCRIPTION
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If an enemy sets you as his combat target, then later changes to a different target, this mod will urge him to target you again. The main purpose of this mod is to make your enemies attack you instead of anything you summon, but it also serves as a combat AI tweak that can make the game harder.


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LONGER DESCRIPTION
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This mod makes your allies very poor at "tanking." If you rely on a combat strategy where your allies absorb hits while you deal massive damage, you will have to change it. If you don't want to get attacked, then you need to stay out of the fight.

Here's how it works: when you enter a new cell, this mod adds an invisible item to each actor's inventory. If the actors aren't fighting you, then these items do nothing. If an actor decides to fight you, the item activates. If the actor later decides to target somebody else, the item forces the actor to target you again. If the actor leaves combat, the item will reset. If the actor dies or goes to a different cell, or if you go into a different cell, the item will be removed.

These invisible items are only added to actors that are already in the cell you are entering. Therefore, this mod shouldn't affect on any of your enemies' summons, nor should it affect any actors that enter the cell after you.

This mod produces a small conflict with yielding. If you want to yield, instead of doing the normal keystrokes (tap ACTIVATE while holding down BLOCK), try holding down both BLOCK and ACTIVATE until your target stops attacking. It shouldn't take longer than a second.


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INSPIRATION
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I started this mod when I saw this forum thread: http://www.bethsoft.com/bgsforums/index.php?showtopic=1014233&hl=

As I said there, I think conjuration is overpowered because enemies tend to attack your summons instead of you. This mod tries to fix this problem.


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REQUIREMENTS
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This mod requires Oblivion Script Extender (OBSE). This mod was made using OBSE 17a. You can download OBSE here: http://obse.silverlock.org/
I also suggest you make sure your Oblivion is patched to the latest version: http://www.elderscrolls.com/downloads/updates_patches.htm


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INSTALL
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1. Copy StickierEnemyTargeting.esp to (install folder)\Oblivion\Data\
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside this file.

or if you use Oblivion Mod Manager, make and activate an OMOD.


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UNINSTALL
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1. Start Oblivion Launcher, click Data Files, uncheck the esp.
2. Delete the esp.

or if you use Oblivion Mod Manager, deactivate and delete your OMOD.


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CONTACT
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Leave a comment on tesnexus, send me a private message, or email me at documn at the gmail. All feedback is welcome.


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CREDITS
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Thanks to...
God for saving my life.
Bethesda
OBSE team
TESNexus.com
the contributors at TESCS wiki and the Bethesda Oblivion forums
LHammonds


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TOOLS USED
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The Elder Scrolls Construction Set
OBSE
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp


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LICENSING/LEGAL
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Use this mod at your own risk! You can do whatever you want with this mod but please let me know if you use this in any of your mods.