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Kroot9525

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Kroot9525

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9 comments

  1. svartekaptenen
    svartekaptenen
    • member
    • 1 kudos
    I would like to enter a problem with this mod though I think it is good, If you
    have not done the pilgrimage in Knights of the nine this mod interfer so
    you do not get a vision at the end of the quest so you cannot move forward
    1. TheRomans
      TheRomans
      • premium
      • 137 kudos
      when I first load the mod I get the COBL warning about
      === Generic Lore Override
      When you first start playing, you may get an error message indicating that some mod has overridden the generic lore script and that this may interfere with some of Cobl's functions.
      * First, don't panic! The interference is relatively small (main effect is that some things may fail to appear in the options menu).
      * However, the reason for such interference is usually that a mod has done a "Compile All" on scripts. Doing is usually a (somewhat) bad idea, since it means that the mod will interfere with any other mod that ~~intentionally~~ changes vanilla Oblivion scripts (e.g. UOP or Herman's Script Optimization).

      This could be what killed the Kotn script

      Be sure to load this mod with a mod manager that can undue any overrides when it uninstall the mod later.

      Note also that there is a quest specific spell
      ZZZplayertransport
      that does not have "disallow spell absorb/ reflect" checked.  Having a spell absorb or spell reflect effect on you (at the end of the battle) could block the spell and break the quest progression.
    2. Kirya
      Kirya
      • member
      • 8 kudos
      Could you please say where exactly is the fort in Black Marsh?  Or is it in its own worldspace?
  2. Kirya
    Kirya
    • member
    • 8 kudos
    I wonder where exactly is the fort in Black Marsh?  Or is it in its own worldspace?
  3. Kroot9525
    Kroot9525
    • member
    • 19 kudos
    Please elaborate as much as you can on the situation. Did you check the walkthrough I included already?
  4. DoomSodan
    DoomSodan
    • member
    • 0 kudos
    Hey, good mod so far. But Im stuck. The Cultists are not attacking... Im waiting there forever in the Great Hall but nothing happens.
  5. yutgurt
    yutgurt
    • member
    • 15 kudos
    I hope to try this mod out sometime in the future. Maybe after I finish up Anvil for City Beautification.
  6. Kroot9525
    Kroot9525
    • member
    • 19 kudos
    Sorry should have mentioned that. You get them back at the end of the quest.
  7. Restutitor Orbis
    Restutitor Orbis
    • member
    • 76 kudos
    My biggest question before I even play this mod is do you eventually get your entire inventory back? I worked too hard for all those items to lose them permanently!