Oblivion

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cam_sama

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cam_sama

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About this mod

This modular bundle adds several gameplay features in order to enhance the tactical importance of some elements that were underused in vanilla, such as seats, beds, fatigue, hand to hand combat or speechcraft skill. !!!!!!!!!!!!!!!!!!! Users of the 1.0 version are strongly advised to use download this, as it corrects some detrimental bugs

Permissions and credits
Name: Cam Quick Gameplay Bundle
Version: 1.1
Date: 6/30/2009
Category: Gameplay Effects and Changes
Requirements: Oblivion Patch 1.2.0.214, Oblivion Script Extender (OBSE)
Author(s): cam_sama


Description
===========
Here are a few twists that I used for a while now on top of other mods in order to add savor to the gameplay. It makes more tactical options valid, and gives some importance to otherwise pointless elements such as seats.


Details
=======
The "Quick Gameplay Bundle" is a compilation of gameplay twists I use for a long time now. As it works fine and that more ambitious mods are just too long to complete, I decided to release them now in this small, modular way so that everybody can pick up what suits him best.

This bundle comes in several esp, each one for a distinct feature.

QG - Be Seated :
this esp makes impossible to wait out there in the open. You must find a seat to do so. This is meant to prevent the so appealing trick of waiting one hour in the middle of a dungeon in order to get free health, fatigue and magicka regen. So now, health and respite potions becomes really worthwhile. It definitely adds some tension to know you can't stop whenever you want.
Beware : you'll find out that the number of autosave is far under what it used to be. Don't forget to quicksave.

QG - Lockforcing :
if you don't like seeing your mighty barbarian picking locks, he now has the possibility to force them. Chances of success depend of its strength and of the lock level. Each attempt costs Fatigue, and if your too clumsy (based on Luck) you may hurt yourself.

QG - Speechcraft Overhaul :
I often wondered what was Speechcraft for in Vanilla : even with a Skill at 10 or so, I could max everybody's disposition with a few turns of the persuasion minigame.
With this mod, it's no longer possible. The minigame is completely out of service. Instead, your speechcraft is compared to the other person's, and is applied directly to the disposition. If it isn't enough, you may bribe the person, or use charm spells, or very expensive drugs to rise your charisma, buy a house in town or try to become his best pal by any other way, but you won't be able to play the minigame and win.
As there is no longer persuasion, you increase your speechcraft simply by talking to NPCs. So the more you talk, the more you progress.
Please notice that the modification in disposition is maintained only during dialog : when you exit the dialogue menu and return to game, the modification vanishes.

QG = Tactical Combat :
this mod toys with the game settings in order to make combat more based on tactics and player skill than in vanilla. Weapons deal more damage, but block is more effective. Heavy Armors will slow down its carrier more. Ennemies can loose you when you are sneaking. Hand to Hand deals moderate damages, but will have a huge impact on Fatigue, so you can actually knock out a foe with your bare knuckles.
Fatigue regeneration and cost has been revamped. No, you burn and regen Fatigue much more slowly, so if you're out of breath or knocked out, you'll be so for a while, unless you eat something in your bag. If you spend your time running around, you will actually loose fatigue instead of regenerating it slowly. So horses, high athletics, fast travel ore solid meals are recommended for long distance journey.

***NEW***
QG - Need some sleep :
this mod has a similar effect to DominicTrix's Real Sleep, but it uses a different formula.
Now, your character needs to sleep at least a little. Depending of his endurance, he may go to bed just after his day or work, or may be able to spend skip a night or two.
Calculation differs from Real Sleep by how fast your character grows tired. You can wait longer before to get your first warning, and they will have little effect. However, the tiredeness grows exponentially, so if you wait too much you'll end up in pretty bad shape. Endurance also affects this curve, so really tough characters will barely be affected by sleep, provided you are reasonable.


Changes since 1.0
================

Lockforcing :
- I Modified the random formula so that locks have a higher probability to break
- Fixed a bug that led to a slow decline of Health and Fatigue for the player.
- Included a fix that repair damages to Health and Fatigue for the users of the 1.0 version.

Speechcraft Overhaul :
-slower speechcraft evolution.

Tactical combat :
-Running burns slightly less fatigue than before.



Special Note : Fixed Lockforcing 1.0
===================================
Users of the 1.0 version of QG - Lockforcing may have noticed a diminution of their Fatigue and/or Heath value. To be precise, these values no longer regenerate beyond a certain treeshold which is not the Base Value of the player.
More problematic, just uninstalling QG - Lockforcing will not make the problem to disappear. So here is how to proceed in case your character have been affected by the bug.
1 - sleep or rest, or make sure your altered value is as high as it can be considering the bug, with no magic effect affecting them. Remove enchanted items if necessary.
2 - save game.
3 - uncheck QG - Lockforcing 1.0 and delete it from your data directory.
4 - put QG - Lockforcing 1.1 in your data directory and check it in your browser.
5 - Load your saved game. If everything goes right, your stats should be at their max value, and the problem should have been removed.
6 - You may keep on using QG - Lockforcing 1.1 or remove it, the problem will not reappear.

If you have never used Lockforcing 1.0 or didn't notice anything wrong with it, you can safely use the 1.1 version, it will not do anything unnatural to your game.



Install
=======
1. If you used the former version of these file, please delete them before to install the new version.
1. Extract the files to (install folder)\Oblivion\Data\
2. Delete unwanted esp.
3. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s) you want to use.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.



Contact
=======

You can find me on TESNexus as 'cam_sama'
You can send me an email here: cam_sama AT hotmail DOT com

I'ld be glad to receive any suggestion, critics, bug report, or love letters from young and attractive ladys. Who knows ? I might answer.



Credits
=======
Thanks to bethesda for this game so uncomplete that you can't resist the envy to mod it.
Thanks to the modding community (especially TESNexus and the TESCS Wiki without which I wouldn't have a clue of how to load an esp).



Licensing/Legal
===============
You can do whatever you want with this mod but don't complain to me if it doesn't work or your PC blows up.