I manually installed, opened OMM, moved it to bottom of my load order. Seems to work just fine? I also have Supreme Magicka Update and it also seems to work with it? I'll test around and see if I find any issues.
Anno domini 2023, the mod works fine for me. Installed easily with Vortex. I'm grateful that I could enchant my King of Worms' Robes as they rightfully deserve without having to install construction set. The only thing the mod lacks is "fortify skill" enchantment.
This mod works if I have it at the bottom of my load order but it has a strange bug. Every time I enter an interior cell the game plays the sound effect you get when you enchant an item/create a spell. It's very distracting. This only happens with this mod enabled.
This works for me if I load it almost last in the plugin order. When I have the spells and the ability to cast them, I can see them in the enchanting menu. I have had to make a couple spells in the Construction Kit so that I do 'own' the base effect to work with (ie, restore magicka as a spell so I can make enchants with it.)
I have a number of mods (100~) including MOO, Enchantment Mastery, and such. But, because of this mod's age and that it may affect spell edits from other mods I have, I generally only enable it when I am about to do some enchants, and then disable it once I am done. To be honest I don't know if it does conflict, as I don't have any huge magic mods on (Midas is a bit too crashy for me and I haven't tried Supreme Magicka) But since the enchantments stay even after this mod has been disabled, it feels safer to turn it off, especially since I have to load it last, so it would overwrite anything that edited the same stuff. I did play the majority of a play-through with it on without any issues, but after adding a different mod that changed some spells, I felt I should disable this one to avoid conflicts.
As a side note, while it wasn't what I got this mod for, I did try buying the unenchanted staffs from Rindir's and enchanted one with a shock on target effect and it worked properly, at range/on target, but later I tried one with a fire effect and it would only cast as a touch spell. So your results may vary.
68 comments
i have reflect damage spell but dont show on enchant list
or i must enchanting in specific (altar) location?
I have a number of mods (100~) including MOO, Enchantment Mastery, and such. But, because of this mod's age and that it may affect spell edits from other mods I have, I generally only enable it when I am about to do some enchants, and then disable it once I am done. To be honest I don't know if it does conflict, as I don't have any huge magic mods on (Midas is a bit too crashy for me and I haven't tried Supreme Magicka) But since the enchantments stay even after this mod has been disabled, it feels safer to turn it off, especially since I have to load it last, so it would overwrite anything that edited the same stuff. I did play the majority of a play-through with it on without any issues, but after adding a different mod that changed some spells, I felt I should disable this one to avoid conflicts.
As a side note, while it wasn't what I got this mod for, I did try buying the unenchanted staffs from Rindir's and enchanted one with a shock on target effect and it worked properly, at range/on target, but later I tried one with a fire effect and it would only cast as a touch spell. So your results may vary.