Oblivion

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The UCM

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UCM

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  1. mhahn123
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    I guess I should finally get around to posting this info. As UCM mentioned, we spoke some time ago regarding further development for this project. UCM gave me editing access to the mod page and I began work on this quite a while ago. Have done a good deal of bug fixing. Developed more resources, fixed some small glitches in existing resources, began working out compatibility issues with other IC mods, etc.

    So for those who might be interested, it is still being worked on. It's just a big mod and takes a good deal of time to do what needs doing. Plus i have other projects in the works as well. But I will have a finished version at some point in the future. If anyone is willing to commit and would like to help out, I could use a hand here and there. Feel free to send me a pm if you are so inclined.

    regards
    1. xfailx
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      Ah, good to know! I took a look through the mod and concluded I need to keep working on my skills to be of any use in the long run on a project of that size. It's awesome to see it's still being worked on. perhaps in the near future I may offer some assistance if I deem myself competent enough. I've done some mods here and there but I'm not quite to a 'Imperial City Overhaul' level of skill.

      Thanks Mhahn!
    2. ladyvoldything
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      Have you tried reaching out to the makers of the incompatible mods for help? They might be willing to help patch this.
    3. mhahn123
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      Not likely. Most aren't actively modding anymore. The few who are won't bother patching a mod that was never finished and has been abandoned.

      In any case, I myself haven't been active for some time now. Real life got in the way, as it has with many other people before me. I will be making an effort this year to complete some of my own delinquent projects, but sadly this won't be one of them. I will rework this for my own personal use, it was a great idea. Given the scope of the mod, associated conflicts, and recent comments here, it's not something I want to pursue as a public release.

  2. ABOELSEEEEED
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    When I attempt to check the plugin using Wrye Bash I get this message: ""Deleted Base RecordsThe following plugins have deleted base records. If another plugin references the deleted record, the resulting behavior is undefined. It may CTD, fail to delete the record or do any number of other things. They can only be fixed manually, which should usually be done by the mod author. Failing that, the safest course of action is to uninstall the plugins.
    •  Imperial City Redux.esp: 8 deleted base records""
  3. XCriticalBlaze
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    this is better than ImpeREAL city in my opinion becuz this guy ideas for make it bigger and expanding, it make total sense for an empire at heart of tamirel, sad that this project is never finish

    this is how I also want an empire look like this
  4. JeffSheldrake
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    I take it I'm correct in assuming this mod is incompatible with Better Cities?
    1. bryinmich
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      Not compatible with a lot of mods that alter or change the IC island and the Lake Rumare area anywhere close to the Island. The bordering lands of Cyrodiil are fine though. So to answer your question Jeff, any mods that don't touch the IC should work fine. I'm well in to the Main Quest and so far so good!

      As I have gotten back in to Oblivion and mods, I finally got this great mod - definitely one of the best made, to finally work!

      If anyone else is interested in this mod, please read the installation instructions VERY carefully! That's the clue and making sure the IC Redux folder is in textures to avoid the horrid yellow diamonds with white exclamation points.

      Still a few bugs with the mod, but honestly...once you figure out where things are going on quest-wise...the few bugs remaining are well worth the beauty and scope of magnificence that UCM put into this great mod!

      Thanks UCM for your vision and hard work! It'd be nice to hear from you in this thread if you're still around.
    2. spaznort11
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      How did you get it to work bryinmich? I get crashes when trying to enter the manufacturing district and others
    3. mhahn123
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      The crashing seems to be random. Happening to some people but not others. I myself never had that problem. Play tested it extensively and reinstalled several times over the years.

      It's a shame UCM couldn't continue. Even bigger shame i haven't been able to. This would have been THE Imperial City mod I think, if only it had come along a year or two sooner than it did.
    4. spaznort11
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      Just FYI, I seem to have fixed it... mostly. Seems to have been some corrupt objects and stuff, I don't really know. But I deleted some stuff in the construction set, like some models in the manufacturing, some activators and npcs in the historicak district ect and it seems to work okay.
      Those are two i've got working so far but I'm guessing it shouldn't be hard to fix the waterfront and garden. I'm really not sure what caused these to break, but they were working at some point I guess
      Edit: I'm pretty sure the issue was dead creatures, mostly chickens and slaughterfish, that for some reason were causing the game to crash? Not sure why.
      I'm not sure if anyone is interested but here is a crudely fixed version of the 0.7 mod, I haven't tested it everywhere but it should have no more crashes in the main districts and waterfront
      https://www.mediafire.com/file/o6qgqu7rc7102ln/Imperial+City+Redux+V070.esp/file
    5. spaznort11
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      Anyway, if you're still reading these comments UCM thank you so much the city looks incredible, I'll definitely be using this for my current playthrough
    6. cpatalic
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      I feel if it were scaled down a little to just one extra ring of districts, it would be a lot more manageable. 
  5. cpatalic
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    Didn't this mod at some point, maybe before he did this release, have a massive Waterfront addition? I'm talking like dozens of houses, 40 or more.. I always remember that and it looked incredible. I'm sure it wasnt nice on performance
    1. cpatalic
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      I remember too, it looked incredible..... definitely too much for this engine lol
    2. cpatalic
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       I did not realize this was my own comment 3 years later LMAO. Whole ass conversation with myself lol
  6. cpatalic
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    I know the current caretaker some years ago advised he was not going to upkeep this mod.....

    I'll just say, it would be AMAZING if someone could take out the biggest outer ring (3rd ring), get rid of those six districts. Oblivions scale artistically and I imagine the performance would be better with just ONE more ring of districts. 
    1. Saggaris
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      A loss for sure, too big and too grand a project to be undertaken by one unpaid guy, on an old stretched 32bit engine, perhaps with advances in engine from Bethesda, and the exciting advances in AI we may yet get to see the City recreated in a similar vein by a modding group that brings Cyrodiil to Elder scrolls 6... or maybe not, I kinda remember a Morrowind mod that created the Imperial city, it was another grand project that was too big for one fella, but it was interesting.
  7. RenegadeSpirit
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    This mod is...tricky. You CAN get it to work, but I think it requires some careful installing & maybe even a bit of luck. I really wanted a mod that made the Imperial City bigger & really this is the best or at least by far biggest one, it's just a shame it was released in such an unfinished & unstable state. Still I really wanted to get it to work & after all lot of tinkering & trial & error I managed to get a somewhat working version, so based off my own experience this is what you have to do.

    First off, YOU ABSOULUTELY HAVE TO START WITH A NEW GAME, every time I tried to load the mod after I started the game it wouldn't even load, so you need a new game. Also for some reason it works better if you install the files manually instead of through a mod manager like Nexus Mod Manager. I also download Spaznort11's file that he posted recently, which I think fixes a lot of the problems the mod had so big shoutout & thank you to him, that file should be under his comment here in the posts, either under my post or on the next page. I also find that for some reason it seems to work better if you fast travel to the districts instead of going through the doors. And if you want the mod, you have to stick with it, like I said I couldn't get it to load if I installed it after I started the game, you can uninstall it safely but once it's gone it's gone for good & you'll have to start a new game or go back to a previous save with it installed to get it back. Through these steps I managed to mostly get it working, I got all the districts to load except for the Imperial Gardens, Akatosh's Arms, and the Historical District. The Waterfront District also works but it can crash very easily so I move quickly through the Waterfront district & don't spend too much time there, I'm also a little worried about the Thieves Guild & Dark Brotherhood quests that take place there but I'm sure there's ways around them if there's problems.

    All in all I do like the mod, it triples the size of the Imperial City & uses all of the island it's on. It really did seemed to be unfinished, like the Foreign Quarters for example has missing doors. But other districts do look really nice like the Temple District, and it adds almost a dozen new districts to the city, making it feel much bigger. I'd honestly say that despite all it's problems it's still a worthwhile mod, it's just a shame it never got finished, maybe at some point someone can fix all the problems it had & it can work perfectly, but until then this version will do.
    1. spacefoxtrap
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      tu as de la chance, mon jeu ctd à chaque fois que j'essaie d'entrer dans la ville. Depuis que ce projet a été abandonné, j'ai peu d'espoir pour une mise à jour. As-tu un discord ? peut-être que tu peux m'aider
  8. spaznort11
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    I would love to use this mod as it seems to be exactly what I wanted the imperial city to be, but it seems to ctd when you enter some of the districts! That is a shame, it looks like a great mod and there isn't really anything else like it 
  9. SPMcMaster1
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    Is there any possibility of creating certain parts of this mod available as stand alone mods? Like the Palace District for example or Septim Road and the Forum?
  10. Raisins401
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    I keep crashing on the loading screen to my save whenever I have the mod enabled.
  11. Ckopen
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    is there any way to have the new districts from this mod, but override the changes made to the original districts with another mod? this mod seems great but i dont know if im willing to give up how my current districts look.
    1. mhahn123
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      I would suggest just keeping whatever you currently have. Minus some good working knowledge of the Construction Set (and a bit of work) what you are asking for won't happen. That aside, this mod is no longer being developed and is in a very unfinished state.
    2. Ckopen
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      damn thats unfortunate. ill probably try to make compatibility when im better with CS, but for now i guess ill just stick with what i have. thanks for the help