Here's a good idea of what medieval societies did every morning.
when people got up, they would dump their chamberpots out the window and into the streets, yelling out "Gar-de-loo" to warn passerby that they would have to be careful to avoid low flying excrement.
Following this, they would be prepared for use again, and there would be no punishment for, say, hitting a stuffy noble, brutish knight, or time wasting beggar with your mess in a pot.
Fantasy medieval games always leave out the disgusting parts of medieval times, but they were there nonetheless in the actual church-dominated, peasant filled times. just because you don't want your character to have to dodge flying chamberpot contents doesn't mean you should trash somebody's portrayal of it.
Now then. onto business. As it is, the contents of this resource seem to scream for a sickness mod.
think about it. a mod that introduces new ways to get sick, and when you are sick in some of these ways, NPC's might not even want to talk with you!
This would introduce one way to get sick, and two new diseases right off the bat. (Cholera: not fun. Dysentary: also gross)
And vomit? perfect for portraying sicknesses that are already in the game, or new ones (just leave out vampire's disease from this)
@videojas: Actually, there is a mod called Basic Primary Needs that adds those to the game. I myself am using it and can tell you from experience it's great. @Lord Garfield: Well, if you have BPN installed, if you drink too much alcohol you get drunk and approx. every 10 secs you get knocked down from that drunkenness until the level of that alcohol is dropped to a level your player can handle. The more you drink alcohol, however, you increase the threshold you can drink alcohol before you get drunk.
Maybe an obscure realism mod could be made, like the eat/sleep/thirst. You also have to releive yourself, taking from the decalse and models of the other mod featured in the read me about dung.
These are great, thank you! I was just looking at these in the Pells Gate thread. Reminds me of the fluids and functions I made once for MW. Now I just need a decent outhouse mesh....
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when people got up, they would dump their chamberpots out the window and into the streets, yelling out "Gar-de-loo" to warn passerby that they would have to be careful to avoid low flying excrement.
Following this, they would be prepared for use again, and there would be no punishment for, say, hitting a stuffy noble, brutish knight, or time wasting beggar with your mess in a pot.
Fantasy medieval games always leave out the disgusting parts of medieval times, but they were there nonetheless in the actual church-dominated, peasant filled times. just because you don't want your character to have to dodge flying chamberpot contents doesn't mean you should trash somebody's portrayal of it.
Now then. onto business. As it is, the contents of this resource seem to scream for a sickness mod.
think about it. a mod that introduces new ways to get sick, and when you are sick in some of these ways, NPC's might not even want to talk with you!
This would introduce one way to get sick, and two new diseases right off the bat. (Cholera: not fun. Dysentary: also gross)
And vomit? perfect for portraying sicknesses that are already in the game, or new ones (just leave out vampire's disease from this)
@Lord Garfield: Well, if you have BPN installed, if you drink too much alcohol you get drunk and approx. every 10 secs you get knocked down from that drunkenness until the level of that alcohol is dropped to a level your player can handle. The more you drink alcohol, however, you increase the threshold you can drink alcohol before you get drunk.