There is a mod which adds an amulet that works just like the arena raiments. You can install it so you don't have to rely on the bound armor spells to equip the arena equipment
is there a way to add voices from this http://www.nexusmods.com/oblivion/mods/45017/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fcomments%2F%3Fmod_id%3D45017%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1550653&pUp=1 to work with this mod?
not sure if i did something wrong but for me the skin color doesnt look like the pics uploaded. i just look like a dark orange... thing. and I cant get the Atronach's flame to stay lit
I made a mod for myself, containing the armor, and evrythin is fine, exept for the mask. both with hair and head it appears inside my head, and my head dissapears. please help
Ehh...I don't get it? Is my file screwed up or something? I thought I was getting a REAL Flame Atronach to play as. Not some flaming wood elf hybrid with Flame hair. The skin color doesn't even match the bright color of your face. Geeze...
Make a script, that checks if player has the armor in his/her inventory, if it finds out that player doesn't have some part of the armor, the script adds new one.
Remember, that the armor must weigh 0 units, because when the player takes the armor out of evidence chest by "Take all" or is released, they gain extra piece of it.
Very nice mod overall, you did a great job with the custom race and the little things like the weakness to water and frost. I wish there was more freedom with equipping armor, but otherwise awesomely done.
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EDIT: after casting bound armor you are naked, and free to equip whatever you want, kek
http://www.nexusmods.com/oblivion/mods/45017/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fcomments%2F%3Fmod_id%3D45017%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1550653&pUp=1
to work with this mod?
-I dont have the armor in my inventory. I put all starting clothes mod out, but it didnt appear
-I cant start burning
further it is a great mod!
Make a script, that checks if player has the armor in his/her inventory, if it finds out that player doesn't have some part of the armor, the script adds new one.
Remember, that the armor must weigh 0 units, because when the player takes the armor out of evidence chest by "Take all" or is released, they gain extra piece of it.
OR make the script remove extra armor pieces