Hey I really like the mod but I'm noticing 1 problem. The damage value for my punches go down by 2 or 3 sometimes. I'm playing a Khajiit monk so it might not be registering the increase properly. Good mod apart from that
I've notice that every time I have this or Better Hand to Hand installed that my game crashes around every 5 minutes, but without any of them it's fine. The only other mod I have is OBXP and OBSE if you count that, is this not compatible with OBXP?
My mod worked fine with OBSE when last I played, but I have never used OBXP. All I did was change some numbers for calculating the damage rate so I don't think it's a case of conflicting mods.
By modifying the values "fHandHealthMax","fHandDamageSkillMult","fHandDamageStrengthMult", one is able to make the increases past 100 to be useful.
Note that the maximum damage can be reached WITHOUT maxing both the skill and strength with the uncapper but by getting your strength or Hand-to-hand skill to an incredibly high value (i didn't try doing it without the uncapper but if it's possible feel free to let me know in the reply) and that Luck can make a lot of difference in damage (with 0 luck and 100 STR + 100 HTH, the damage is 6 rather than 12-13)
My suggestion is to reduce the "fHandDamageSkillMult" and "fHandDamageStrengthMult" to values suited for the uncapper's potential and increase the "fHandHealthMax" by the amount needed to make sure the however it will still have a theoretical limit.
The way I did it, was by increasing the maximum damage to 375(multiplied it by 25), while dividing the skillmult and strengthmult by 5.The result of the 100 str + 100 HTH remained the same while boosting it above proved useful (with 200 in both i had 45 damage)
My current configuration looks something like this: fHandHealthMax=375 fHandDamageStrengthMult=0.15 fHandDamageSkillMult=0.2
For anyone curious about even higher values when I get the STR and HTH values to 500, the damage is 292,(increasing luck also increases the damage like i said before but in this case it's value is 50), and even higher values can be reached by lowering the strengthmult an skillmult while increasing the HealthMax value.
Also I believe that none of the uncappers modify these values (I know -Elys-'s doesn't, and she uses a .dll anyway), so load order shouldn't matter.
Sounds like I'm going to have to work on one last update to this tiny mod I made so many years ago. I just recently got back into Oblivion and was thinking about how the original formula was set up. Now I'm inspired to make an update so that this mod isn't half-baked.
I pushed an update that I think is pretty good, but I'm not quite 100% happy with it. All of my tests show hand-to-hand scaling up faster and faster when the relevant stats climb over 100; there's always some point when the damage is higher than I want. There are still two settings I haven't touched though, so I'm hopeful about producing a one-plugin solution to everyone's play-style.
Edit: Those previously untouched settings were the answer to my prayers; got the damage to scale how I wish. The only downside is that minimum damage (at 30 STR, 5 H2H and 50 Luck) ended up being 3. I'll update once I redo the readme.
Better Hand to Hand Combat does what this mod does and then some, so the two are incompatible. The description for the former actually goes into some detail on the formula I altered (for the record, I just changed the Strength multiplier from .75 to 1 and the base damage values); can't remember how I found the settings, but the standard Construction Set has them somewhere.
As for the uncapper business, my only suggestion is to make sure the uncapper you're using loads after my mod (for any chance they might work together). I know AV Uncapper uses a plugin file to apply the changes, but I think all uncappers use very different, separate formulas, so I'd probably have to make new mods for them.
Is there a way to make this compatible with stat and skill uncappers? It's just that my unarmed damage stops increasing over 100, so my fortify hand to hand spells and equipment are useless.
Hey hey ^^ Great mod ! I'm trying to create a little mod myself and I was wondering how you changed the hand to hand damage. I'm aware you could do everything through scripts, but I would like to do it without scripts. I know I might might mess up my game, but that's okay, I'm having fun trying various things with TESConstructionSet So could you tell me how you managed it ? Thanks ^^
This mod changes values in a couple of settings for Hand-to-Hand; all actors (at least all with attributes and skills) should be affected, in theory.
This won't change how Hand-to-Hand and armor interact; your punches will do just as much damage wearing gauntlets as they do bare-fisted. Punching an armored opponent, relatively speaking, won't be any different than normal.
Admittedly, even three years ago, I found that the damage values on the daedric weapons (which I had based the plugins on) were not quite what I remembered them to be when I submitted the mod, and perhaps 27 is a little high. I still feel that something over 20 is within reason, so I'll probably update this soon (like today, ideally).
*And updated; I added a fourth plugin option, now there's the option to have Hand-to-Hand's damage rate cap at 23.
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Also I believe that none of the uncappers modify these values (I know -Elys-'s doesn't, and she uses a .dll anyway), so load order shouldn't matter.
I pushed an update that I think is pretty good, but I'm not quite 100% happy with it. All of my tests show hand-to-hand scaling up faster and faster when the relevant stats climb over 100; there's always some point when the damage is higher than I want. There are still two settings I haven't touched though, so I'm hopeful about producing a one-plugin solution to everyone's play-style.
Edit: Those previously untouched settings were the answer to my prayers; got the damage to scale how I wish. The only downside is that minimum damage (at 30 STR, 5 H2H and 50 Luck) ended up being 3. I'll update once I redo the readme.
Edit 2: And done.
As for the uncapper business, my only suggestion is to make sure the uncapper you're using loads after my mod (for any chance they might work together). I know AV Uncapper uses a plugin file to apply the changes, but I think all uncappers use very different, separate formulas, so I'd probably have to make new mods for them.
Great mod ! I'm trying to create a little mod myself and I was wondering how you changed the hand to hand damage.
I'm aware you could do everything through scripts, but I would like to do it without scripts. I know I might might mess up my game, but that's okay, I'm having fun trying various things with TESConstructionSet
So could you tell me how you managed it ?
Thanks ^^
This won't change how Hand-to-Hand and armor interact; your punches will do just as much damage wearing gauntlets as they do bare-fisted. Punching an armored opponent, relatively speaking, won't be any different than normal.
Admittedly, even three years ago, I found that the damage values on the daedric weapons (which I had based the plugins on) were not quite what I remembered them to be when I submitted the mod, and perhaps 27 is a little high. I still feel that something over 20 is within reason, so I'll probably update this soon (like today, ideally).
*And updated; I added a fourth plugin option, now there's the option to have Hand-to-Hand's damage rate cap at 23.