Oblivion

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chuck21 - IAMTHEEMPEROR - Arthmoor

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cthulhu314

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99 comments

  1. LordPalpatine2020
    LordPalpatine2020
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    I got a question! I could have sworn I read a rumor that there's treasure to be found in Suicide Falls! So is this true that there's actually well hidden treasure to be found in Suicide Falls?
    1. Vorians
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      Well, there is a chest to be found, certainly.
  2. javic666
    javic666
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    Just discovered the dam quest on a new Oblivion playthrough. However, I have a problem: I get no sound for the NPC dialogues. That is, their mouths move and I get the various options in the dialogue menu, but no voice sounds at all from the NPCs. I've got about 30 other mods installed and it's probably a conflict with one of those, but I don't know where to start looking. Any suggestions?

    FWIW I installed this mod as part of the Unique Landscapes collection using Wrye Bash. Also tried installing this mod separately but the result is the same: no voice sounds.
    1. LFact
      LFact
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      I don't think there's any recorded line for UL quests unless they hired voice actors. And for most case, people use silent MP3s.
    2. javic666
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      Thanks. But without the spoken dialog, I don't know what they're saying and thus can't pursue the quest. (That is, I have no idea what to do next.) I can't recall: does Oblivion offer subtitles (not playing right now)? I always turn them off in games that have them and so would have done the same here. I'll check to see if Oblivion has subtitles. If so, I'll turn them on at which point I should see the text of what the NPCs are saying, right?
  3. piotrmil
    piotrmil
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    I gotta admit, I am madly impressed with this part of UL. I did the first part of the quest at night, heard about a "dam", followed the ghost outside, and was half-way through saying "what dam? doesn't a dam imply a water reservoir?", when I looked down from the hill and I saw this massive, massive Ayleid city, stretching further than I could have imagined. Great job, even if the quest could use a bit less back-tracking.
  4. Guthlaf3
    Guthlaf3
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    Hi - I've enjoyed the start of the 'dam' quest; though it took me quite a while to realise that I was supposed to be going beyond the vanilla game's borders to continue (to find the ghost again).
    It may be helpful to have the note about removing the standard border settings at the start of the description, and not way down the bottom...?

    This also made the start of the quest a bit weird - since bandits kept telling me that the ruins we were in were "maybe the control centre for that massive dam!" - when I hadn't even seen a dam, and had to walk a long way along the standard game borders to even see it from a distance!

    Though if the remainder of the quest continues to be this interesting and different, it'll be a pleasure to play.
  5. scot
    scot
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    Just a quick question, how do I start the quest?
  6. marob307
    marob307
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    Im using wac and a conflict exist between those two mods. It is weird a compatibility patch was never done for this conflict.

    (I use also sutch village)
  7. Acerac
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    Quick question. Once you talk with Magenlorn, is there an alternative route to get back across the gap from where the trap collapsed the walkway? Low acrobatics characters can't make that leap, so they are stuck. Wondering if there is an alternative I haven't been able to find or if this part of the Aylied ruin was designed to trap low acrobatics characters. Not complaining since it gave my character the opportunity to use his jump spell, and it harkons back to old school gaming to require preparation from the character before dropping off a ledge. Just curious if it was intended or if I missed an alternative route back across the gap.

    I did see a minor issue with pathgrids though. The bandits kept walking off the edge of the trap after the walkway had collapsed then getting stuck in the rubble. Then freeing themselves and then doing it again.

    Very beautiful ravine and interesting ruin. I've had this in my load order for a long time and just got around to it recently. The ravine is quite stunning.
  8. Squiggums
    Squiggums
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    I completed the Ancient Dam quest without much trouble, but stumbling into the Crimson Blade Camp a bit to the north and finding the Strange Welkynd Stone in the Four Swords Tavern has left me a bit confused. What exactly is it for, if anything? Have I sequence broken the quest somehow and the stone is used in it or something like that?
    Also there's another Ayleid Ruin nearby the Crimson Blade Camp called Lyeseli. Is this part of the mod and related to everything else as well?

    EDIT: Hah, nevermind! The stone is used in Lyeseli for a neat non-journal quest not related to the Ancient Dam quest.
  9. syscrusher
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    @cthulhu314, I just discovered that I never endorsed this wonderful mod, and I am pleased today to rectify that by being your 700th endorsement. Thank you for a beautiful mod, which is a required master for my own Rathunas town/quest mod. We "could" have done Rathunas without UL Brena River Ravine, but the area is so much richer and more interesting thanks to your hard work!
    1. Vorians
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      The people to thank are chuck21, IAMTHEEMPEROR and Arthmoor - they are the authors, cthulhu was the uploader.
  10. sammysam2112
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    Hi there
    Awesome mod
    The quest is also alot of fun, especially as I wasn't expecting it.
    However I don't seem to be able to complete the quest: Gaius hand will not open the "shimmering barrier" inside Silvarellis (sorry for spelling). I get the message:
    "This barrier does not respond to Gaius's hand" (or something like that). The message seems to be saying that it's not the correct barrier but I find this hard to believe.
    Any help would be greatly apperciated
    1. lmstearn
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      Why not try the barrier a few levels further down?
    2. sammysam2112
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      Thanks for the reply

      So there is more than 1 barrier?
      I've searched the place and the one that is blocked seems the only plausible one.
      I tried advancing the quest with the console command but the barrier remained opaque.

      Help??!!