Oblivion
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Strange Angel

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Sangel2525

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7 comments

  1. Sangel2525
    Sangel2525
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    I'm glad everyone approves, especially approves of the music. <img class="> I have a wide variety of tastes, but when making a video I just try to pick a tune to match a scene. "Clubbed to Death" kind of fit the beginning FAQ. Also yes, Rob Dougan is a good artist, I plan to maybe use another one of his songs in a future video.

    VNV Nation are one of my all time favorites uhhh "Kingdom," and oh my god "Carbon," are certainly amazing songs by them. The VNV Nation song I used here doesn't really do them justice as musicians. However "Suicide Commando" did fit with the whole Hand To Hand demonstration. I didn't want to go cliche' with a song like "Kung Fu Fighting." <img class="> Besides Zalis was the only one Kung Fu Fighting, not everybody thanks to MAO. <img class=">

    Anyhoo once again thank you. I'm probably going to work on a small Alienslof Tribute video next. It'll be more Machinima oriented than gameplay. Also I'll have that tutorial on how to self patch mods that add NPC's up soon as well. That shouldn't be too hard to make all things considered, since it'll be mostly a slide show of screenshots taken in the CS. However the tough part is with the occasional quest mod that adds new animations. Even I'm not sure how I did that with Kvatch Aftermath. <img class="> I might need to try to get in touch with Mayu on that one, so I don't word that aspect like an idiot. Because while I know how to do it, I'm not sure how to explain how I do it exactly. err if that makes any sense. <img class=">

    Right now I want to take a small break first, since this video was truly a pain to make, I won't go into the gory details as to why. Oh and then uploading it was another headache. So yeah I think I need a little breather before I move on.
  2. tempestas
    tempestas
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    i like the music.
  3. Sangel2525
    Sangel2525
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    <3 Buddah!
  4. buddah
    buddah
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    Moderator Note:

    The file is available on everything but the London server, please use the Seattle or the premium only servers.

    Buddah
  5. Sangel2525
    Sangel2525
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    Grrr... It does this every time I try to upload the blasted file. It did it with the last video, and it's doing it again. I compress the video into a 7z. Upload it, and then when I test to download the file is corrupt. How did I managed to get the file up last time? <img class=">

    Anyhoo,

    @Draknishar

    You do need to guess a little while looking at the animations, but most of them make sense when you give them a good look. For example the one handed run animation is called, OnehandFastForward.kf. As refference you can find all the vanilla animations from the _male directory in the MAO folder here,

    OblivionDataMeshesmaYu's Projects[M]Animation OverhaulVanilla

    So you can kind of look over the animations in there, and then if you are running a specialanims mod that uses a different name than what would be found in the _male folder. Rename it to it's corresponding animation, and place it in the _male directory. Oh and while looking at the MAO folder is okay, I don't recommend touching or changing anything in there or you can really mess MAO up. Just use the MAO folder as reference for whatever you want to replace in the _male folder I mentioned in the video.

    Again the path to the default _male folder is,

    OblivionDataMeshesCharacters_male

    Hope this helps. Now I need to get back to trying to get the blasted file up for download. <img class=">
  6. Draknishar
    Draknishar
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    Great vid. I just have one question and that is if theres a list as to exactly wich animation file should replace which if you want to avoid using specialanims.

    Since specialanims rarely seem to use the same name as the animation file they actually replace.

    I know most might be obvious but I rather not do much trial and error on this. <img class=">

    Thanks and keep up the good work. <img class=">
  7. Sangel2525
    Sangel2525
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    Yes I know the download is corrupt. As with the first video I have no idea why? But I'm working on it, and with any hope it should be up soon.