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Welcome to the ImpeREAL Empire - Unique Forts V2.4!
By SilentResident and Prettyfly
Changelog
--------Changes made to all the 4 forts:--------
-The Hospital Healer now has Expert Restoration Skill (Up from Novice). In addition, he has learned most of the Healing spells and now he can actually cast healing spells to injured people.
-Hospital Patients have been overhauled, with each on having a unique identity, an owned bed and their own chest. They have also have had their health and fatigue significantly lowered and sleep all the time (being too weak to keep themselves upright)
-The Blacksmith NPCs now have Expert Armorer Skill. (Up from Novice). In addition, they now have Repair Hammers in their inventory. A Blacksmith without his tools is not a Blacksmith. Those hammers belong to them, so if you want to take them, you have to break the law. :)
-All the NPCs have their levels balanced and adjusted: Now, the Legion Captains and the Legion Commanders are higher level than the Guards, for more realism. Also, all the NPCs have their HitPoints adjusted, depending on their class and role. Such a Hospital Healer does not has as many HitPoints (Health), as a fully-geared Legion Guard. Also, the Legion Commanders now have better stats and are stronger than their Guards.
-Outdoor Windows and banners have been removed from the Fort's interiors so they no longer hit FPS without reason. Outdoor windows and banners are visible from the Exterior of the fort only, so no point to have them in the Fort Interior Cells as well.
-All the archers in fort rooftops have their positions re-located as some of them were watching the "pillars" of the roof's wall
-Duplicated meshes have been removed from walls of the fort exteriors.
-Removed flowers that have somehow made their way into the walls of the Fort Interiors
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SPECIFIC CHANGES PER FORT:
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--------Changes made to Legion Fort Bouayard:--------
-Some clipping graphics fixes.
--------Changes made to Legion Fort Ordeal:--------
-Some clipping graphics fixes.
-Dead NPC Guards and Prisoners added to the fort's basement floor for more realism.
-Removed some injured Guards from the Hospital floor, in order to increase FPS and performance in the games of most players.
-The Goblins now are much much more stronger, so their invasion to the well-guarded fort can actually make sense.
--------Changes made to Legion Fort Sunset Vista:--------
-Some clipping graphics fixes.
-Removed a big fort wall from the Fort's roof. It was misplaced here by mistake.
-Adjusted the landscape in front of the Fort's gate, to match better with the rest of the road.
-The road itself has also had many of the edits made to it removed in order to make it less steep
-Added Lighting pole near the Stables.
-Re-rotated a portion of the wall in the Fort Interior's Hospital Floor, closing up a hole.
-The Pathgrid has been fixed. NPCs and creatures of the wilderness are no longer trying to walk though the Fort walls.
-Fix for the Ground Floor-To-Basement Door of fort Sunset Vista which was sunk partially to the ground.
--------Changes made to Legion Fort Black Rock:--------
-Some clipping graphics fixes.
-The outdoor of Black Rock, and especially the long stairs, (that connect the Fort on the hill, with the road bellow the hill), have been improved drastically. The stairs now look a lot better.
-The Pathgrid has been fixed and expanded, expecially on rooftop.
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We hope you approve our efforts to bring you a small mod which is extremely small in file size (less than 1 MB) and at same time, it offers to you a chance of visiting a NON-RUINED Imperial Legion Fort, in its whole glory! :-)
Our dearest friends and visitors, your positive comments and ratings let us know that you approve our efforts to bring you a new taste of the Imperial Legion army's power! :-)
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Author's Personal Note:
Those are our efforts to create this very little mod that allows the Imperial Tamrielic Empire to have at least some LIVING and OPERATING forts for its Imperial Legion Army!
Love ya!
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"MOD INFO" SECTION
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Why:
-The Imperial City Watch lives in the Imperial City Towers,
-The Palace Guards are housed in the White Gold Tower,
-The Blades have their home in Cloud Ruler Temple,
when...
...the Imperial Legion which is known as the Empire's greatest Army, and which has the hard task of defending the provinces of the Empire from enemies, guarding the roads from barbarians and goblins, and protecting the poor travellers from road thieves, does NOT has any place that helps them in their work and thus, a resting safehouse for their Legion Soldiers?
And, thus, we have noticed that ALL the forts in the whole Cyrodiil where the Legion is supposed to be living, are ruined...! ALL!!!
As you know, the forts are structures built by the mighty Imperial Legion, but, strangely, those symbols of stability and safety, in modern day Cyrodiil, ALL of them are... ruined (!), and DANGEROUS (!!!) which is very unrealistic, in our opinion.
As the name "ImpeREAL Empire - Unique Forts" says, this small mod does what Betheda didn't: to adds new but *LIVING* and *SAFE* forts to the Province of Cyrodiil, for more realism, glory and as a *PROOF* that Cyrodiil is actually the center of the whole Imperial Tamrielic Empire!
Those non-ruined forts we created use absolutely the SAME architecture as the ruined ones we find in-game, except that our forts are not ruined! Unbelievable? Then try it!
-This small mod does modifies nothing in the game, except the area where the new forts have been placed. Simple!
-Also, this mod does *NOT* adds (nor edits) any textures or meshes.
The time for the Imperial Legion to show its true power, just came!!!
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"INSTALLATION / UNINSTALL" SECTION
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Just place the .esp file to Oblivion/Data and enable it! If there are older versions of the mod, just delete/replace them with the newer ones!
If you want to uninstall it, just delete the .esp file! Simple!
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OPTIONAL: XTUDO'S PATCHES
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Unlike the main downloads for the Forts, these contain a variety of loose files. As a result, it is highly recommended that you use BAIN for installation. OBMM will suffice, but, seriously?why would you want to use OBMM when you could use BAIN instead?
HORSE PATCHES
These patches replace the default horse models used in the mod with the models from either Zira's Clydestales or Slof's Horses. Certain files are as a result required as perquisites.
The patch for Zira's Clydestales requires
- Zira Clydesdale Horses v1.1 Horses -> http://tesnexus.com/downloads/file.php?id=33560
(Meshes and Textures folders, the ESP is not required)
The patch for Slof's Horses requires
- The 3 downloads from Slof's Oblivion Horses -> http://tesnexus.com/downloads/file.php?id=24312
(Meshes and Textures folders, the ESPs are not required)
- DLC - Horse armor.
OOO PATCHES
These patches require OOO to work. Naturally, they will also work with FCOM.
The patch overhauls the NPC?s within the forts, giving them OOO stats, packages and equipment. Highly recommended for any OOO user.
They are being released modularly, and will be combined when all the files for all four forts are released. Currently only the patch for Fort Black Rock is available; keep a look out for future releases!
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"COMPATIBILITY" SECTION
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Only two compatibility issues are currently known. There is minor issue with landscape tearing with The Lost Spires and a clash between JDNT's Brina Cross and Fort Sunset Vista. Arthmoor has produced a compatibility patch for both of these issues which can be found here
http://www.tesnexus.com/downloads/file.php?id=34010
If you find any conflict which is not listed here in this list, please report it to us! :)
Your conflict reports are always highly welcomed!!!
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"OLD SAVES OR NEW GAME?" SECTION
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Do not worry! Your saves are SAFE!
Your game will not be affected at all!!!
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"DETAILS" SECTION
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The Legion Fort Bouayard has been released. Informations about the Legion Fort Bouayard:
The Legion Fort Bouayard is guarding the dangerous Imperial City - Skingrad road.
The floors of the fort:
1st floor: the "Welcome" area.
2nd floor: the Hospital for injured travellers
3rd floor: the Training room for the Legion Soldiers
4th floor: the Office of the Imperial Legion Commander
5th Floor (not accessible): the storage of the Boiling Oil Barrels
Rooftop: the watchman area where Legion Archers are posted.
Basement floor: Soldier Quarters, Office of Imperial Legion Captain, Blacksmith, Prisons.
-All the friendly NPCs are welcomed to any sections of the fort.
-All the items of the fort (food, weapons) belong to the Legion faction. If you are not member of the Legion, you don't have permission to use them. Only the beds and some food in the Hospital's floor are allowed to be used/consumed by the travellers and you.
-All the guards will arrest you if you are criminal and they will help you if a criminal attacks you.
-All the guards are assigned to their posts, so after the battles they will return to their positions and hold on.
-All the guards are members of the Legion Faction and its other similar factions as well.
-All the guards will have guard-like dialogues.
-Since the fort's jails are full, any arrest here will send you to the jails of the Capital City of the County where the Fort has been built: For Legion Fort Bouayard is Skingrad.
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The Legion Fort Ordeal has been released. Informations about the Legion Fort Ordeal:
The Legion Fort Ordeal is currently under an... ordeal. The Goblins of the new-founded Darkmoon Tribe are raiding the Legion Fort Ordeal's basements and labyrinths, via their underground hideout. - A update will come soon, expanding the basement and add more stuff plus a story.
The floors of the fort:
1st floor: the "Welcome" area.
2nd floor: the Hospital for injured travellers
3rd floor: the Training room for the Legion Soldiers
4th floor: the Garrison Office
5th Floor (not accessible): the storage of the Boiling Oil Barrels
Rooftop: the watchman area where Legion Archers are posted.
Basement floor: Soldier Quarters, Office of Imperial Legion Captain, Blacksmith, Prisons, Boiling Oil Storage, Dining Room.
-All the friendly NPCs are welcomed to any sections of the fort.
-All the items of the fort (food, weapons) belong to the Legion faction. If you are not member of the Legion, you don't have permission to use them. Only the beds and some food in the Hospital's floor are allowed to be used/consumed by the travellers and you.
-All the guards will arrest you if you are criminal and they will help you if a criminal attacks you.
-All the guards are assigned to their posts, so after the battles they will return to their positions and hold on.
-All the guards are members of the Legion Faction and its other similar factions as well.
-All the guards will have guard-like dialogues.
-Since the fort's jails are out of control, any arrest here will send you to the jails of the Capital City of the County where the Fort has been built: For Legion Fort Ordeal is Bravil.
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Legion Fort Sunset Vista has been released. Informations about the Legion Fort Sunset Vista (Credits to prettyfly for the excellent job):
The Legion Fort Sunset Vista is guarding the dangerous Anvil Province.
The floors of the fort:
1st floor: the "Welcome" area.
2nd floor: the Hospital for injured travellers
3rd floor: the Training room for the Legion Soldiers
4th floor: the Office of the Imperial Legion Commander
5th Floor (not accessible): the storage of the Boiling Oil Barrels
Rooftop: the watchman area where Legion Archers are posted.
Basement floor: Soldier Quarters, Office of Imperial Legion Captain, Blacksmith, Prisons, Dining Room, Blacksmith.
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Legion Fort Black Rock has been released. Informations about the Legion Fort Black Rock (Credits to prettyfly for the excellent job):
The Legion Fort Black Rock is guarding the dangerous Orange Road.
The floors of the fort:
1st floor: the "Welcome" area.
2nd floor: the Hospital for injured travellers
3rd floor: the Training room for the Legion Soldiers
4th floor: the Office of the Imperial Legion Commander
5th Floor (not accessible): the storage of the Boiling Oil Barrels
Rooftop: the watchman area where Legion Archers are posted.
Basement floor: Soldier Quarters, Office of Imperial Legion Captain, Blacksmith, Prisons, Dining Room, Blacksmith
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I also offer you 2 new features with this mod:
1) The separate from the teleportation system, doors.
With this new feature, I offer to YOU the ability to see the interior of the fort from the exterior (Cyrodiil) where you are!!! :D
Is obvious that it allows the fort to look like a more welcoming place and a place of safety for those who in the darkest night open the door and see the light from inside to shiny in their poor and tired faces...
Also you can use this feature with other means: Is a beautiful way to leave the door opened so the next time you visit the fort, you will find them opened, welcoming you and hear 4 guards to hail at you! :D
No worries, this feature is 100% simple.
2) In the Legion Fort Ordeal's basement you are allowed to lit the Fire Pits that have been turned off. Now, finally, you can lit the corridors of the dark basement! :)
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"LOD / FORTS VISIBLE IN CYRODIIL" SECTION
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Wouldn?t it be great to be able to see these high and mighty forts in the distance as you make your way around Cyrodiil? Well, thanks to the miracles of modern modding, you can.
Simply download REAVWD and install the Forts folder, and then run Tes4LODgen. Bam! Instant LOD.
If you are worried about the performance hit from REAVWD just install the Fort folder and you shouldn?t notice any FPS loss (actually I recommend you install the Ayleid ruins folder as well. It won?t hurt you?re performance either, but between it and the forts the effect is will have on your game it spectacular).
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"PERFORMANCE" SECTION
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It adds only few things, so it should not hit performance.
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"CURRENT STATUS" SECTION
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-Legion Fort Bouayard.......................RELEASED! Bouayard now secures the dangerous road that connects Imperial City with Skingrad.
-Legion Fort Ordeal............................RELEASED! Ordeal now secures the dangerous road that connects Imperial City with Leyawiin.
-Legion Fort Black Rock...........................RELEASED! Black Rock now secures the dangerous road that connects Chorrol with Bruma.
-Legion Fort Sunset Vista...........................RELEASED! Sunset Vista now secures the dangerous road that connects Anvil with Kvatch.
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"CREDITS" SECTION
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SilentResisdent
-Thanks Bethesda for creating the Elder Scrolls: Oblivion.
-Thanks to the friends and customers for their excellent support and encourage of me to keep the work! :D
Prettyfly
-SilentResident for the original mod and somehow managing to cunstruct such brilliant forts.
-Everyone in the Oblivion community
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"SISTER MODS / OTHER MODS BY SILENTRESIDENT" SECTION
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-"ImpeREAL City - Unique Districts" at: (http://www.tesnexus.com/downloads/file.php?id=19589)
-"ImpeREAL Empire - Unique Castles" at: (http://www.tesnexus.com/downloads/file.php?id=22446)
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"IS THE README FILE UPDATED?" SECTION
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The ImpeREAL Empire - Unique Forts Mod may is still in development and probably new updates are coming. The ReadMe file updates only with every new version releases, when the Description Page (in mod's site) updates every day. So if you need more recent news, you have to visit the mod's site at:
http://www.tesnexus.com/downloads/file.php?id=22965