Oblivion
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The Simple Manager 4.0.4.0 _ Fallouts and Oblivion
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..:: Description ::..

A simple plugin management tool that displays clear and detailed information. Showing the difference between master and normal files and highlighting missing masters.
A Saves tool that manages player profiles. Displays the masters list for each save, allows to activate the appropriate plugins for each save. It also has ability to reorder the saves numbers.

** All additional save data files (in Oblivion: pluggy, obse, Bash folder, and streamline) are taken into account. any none-save related file is ignored.

_______________________
..:: Functionality ::..

.::Plugins Tab::.
# Activate/Deactivate plugins.
# Change load order using Ctrl + arrow key.
# Lock the load order. Load order is saved and restored if changed outside the application.
New plugins can be moved regardless of the lock (new is the first time the plugin is added).
# Color indications:
* Black font - Regular plugin.
* Blue font - Master plugin.
* Blue background - active plugin.
* Italic font - Inactive plugin is missing a master.
* pink background & italic font - active plugin is missing a master.
* Red background & bold white font - plugin is corrupted or invalid for the selected game.
# Display all plugin details in a separate window (right-click on a plugin).
# For advanced users only, Esmify/Espify plugin and masters (blocked by default).

.::Saves Tab::.
# Display masters list in a separate window.
# Activate plugins according to save's masters.
# Reorder save index numbers.
# Save functions (Right-click on saves list):
* Delete / Rename / Reorder (re-date).
* Restore original name.
* Move / copy saves between profiles.
# Profiles functions (Right-click on profiles drop-down list):
* New / Rename / Delete.
* Profiles are "Activate". the active profile's saves will show in-game (compatible with wrye Bash).

.::General::.
# Auto refresh when leaving and returning to the application.
# Main menu accessible by right-clicking on the tab titles.
* launch active game (give's priority to OBSE/FOSE if present).
* Select Oblivion or Fallout3.
# Set the starting game and tab by changing the executable file name or command line arguments.
* Starting- New Vegas saves.. Rename file to 'FNV_saves.exe' or add arguments 'falloutNV' 'saves'.
* Starting- New Vegas Plugins.. Rename file to 'FNV_plugins.exe' or add arguments 'falloutNV' 'plugins'.
* Starting- Fallout3 saves.. Rename file to 'FO3_saves.exe' or add arguments 'fallout3' 'saves'.
* Starting- Fallout3 Plugins.. Rename file to 'FO3_plugins.exe' or add arguments 'fallout3' 'plugins'.
* Starting- Oblivion saves.. Rename file to 'TES4_saves.exe' or add arguments 'oblivion' 'saves'.
* Starting- Oblivion Plugins.. Rename file to 'TES4_plugins.exe' or add arguments 'oblivion' 'plugins'.
** Espify/Esmify is blocked by default. This function is strictly for modding purposes and can only cause trouble if you don't know what it does. To enable it, add a 'developer' argument in command line.
As was explained to me by ElminsterEU, it is potentialy problematic in Fallout3. so . if you do use 'Espify' to work on a plugin in the GECK, be sure to use ElminsterEU's FO3MasterUpdate afterwards.

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..:: Requirements ::..

Microsoft .NET Framework 2.0 (can be downloaded at: http://www.microsoft.com/downloads/details.aspx?familyid=79BC3B77-E02C-4AD3-AACF-A7633F706BA5&displaylang=en)

______________________
..:: Installation ::..

place the EXE file anywhere.

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..:: Conflicts / Known Problems ::..

The saves module will not work if you manually changed the Saves directory location.

_________________
..:: Contact ::..

You can message me at Bethesda's forums, user address:
http://forums.bethsoft.com/index.php?/topic/1145195-relz-the-simple-manager/

________________
..:: NOTICE ::..

you should backup your saves folder and INI file BEFORE you use this application for the first time.
I tested this application thoroughly and been using it for some time, however...

I will not be responsible for your comp crashing, dieing, exploding, imploding, throwing abuse at you, any other form of mistreatment by your computer towards your person, any other family member, close friend or other sentient carbon based life form, as a direct or indirect usage of said application.

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..:: Changelog ::..

since 4.0.3.9:
changed app to a singelton (can open only one instance).
Fixed a bug that caused the main window not to appear after closing the app while minimized.
Fixed bug in details display not refreshing correctly.
Fixed minor bug in profile renaming.

since 4.0.3.7:
Added feature. move new plugins in load order when locked.

since 4.0.2.0:
Fixed bug where externally edited plugins loose their place when under lock.
More optimizing. Restyled the dialog boxes.
Added a cool new icon, courtesy of shoedude{http://shoedude.deviantart.com/}. It's the reason of the executable's bloat... oh the irony.

since 4.0.1.0:
Fixed crash when failing to read plugins list.
optimized load for long saves lists.

since 4.0.0.5:
Several changes under the hood. No functional changes.

since 3.02.10:
Added New Vegas support.

since 3.02.5:
Made the windows fully sizeable and save their settings.
fixed a bug in the times lock.

since 3.01:
Added saves masters list display.
Added activate plugins according to save's masters.
Fixed minor bug, recognizing a capital letters extension.

since 2.21:
An all new plugins handling module.

since 2.2:
Fixed a bug that prevented launching in Vista 64bit.

since 2.0:
Added a game launch button.
Profiles are now "activated". the active profile's saves will show in-game.

since 1.2:
Added support for Fallout3.

since 1.1:
Added a function to restore a manual save's name to the original game structure name.
minor bug fix.

since 1.01:
The changed save number is now updated in the ess file itself. so a new save will be assigned the correct number.