Unfortunately, this mod reset de disposition after the use of the speechcraft wheel. So everytime I need to talk again to improve it. I love this mod, but it is old.
its a great addition - made some quests easier (thieves guild) as i had a Legion Armour but it also makes my companion hate me all the time, even when we wear the same armour. as i saw int he INI, the difference in money value of the clothes when comparing between NPC and Player is a total value and isnt handled as a factor. it would be better to have it like say the NPC has a shirt with 50 value and you wear something worth 75 and the variable is 50 then the NPC would say its roughly the same value. and if the NPC wears something worth 500 and you wear something worth 750 the NPC should still consider it roughly the same value.
also i dont think the Dark Brotherhood armor and robe should be penalized, as nobody knows about its connection to the dark brotherhood.
Changes since last update (0.62) ================================ 0.63, 10 January 2012: New feature: There is a Disposition penalty (-15 by default) when the player has a weapon out. Set this in the INI. Note that this is in addition to the non-modded's Disposition penalty of 10 when the player has his weapon out. New feature: There is a Disposition penalty (-25 by default) when the player is sneaking. Set this in the INI. Compatibility: Nehrim. Added Assassin's Gear and Thief's Dressing to the list of illegal apparel. Read-me: A concise description of the mod: Gameplay changes, Compatibility, Details. Rewritten for ease of scanning. (And to get this ready for Skyrim users.)
I've updated this mod: Changes since last update (0.61) ================================ 0.62, 24 September 2011: Bug-fix: The disposition changes limits were not working. So, some NPCs' (e.g. the Emperor's) dispositions to the player may fall below the point that causes them to attack. Sephiroth7 found the fix. Thanks!
57 comments
as i saw int he INI, the difference in money value of the clothes when comparing between NPC and Player is a total value and isnt handled as a factor.
it would be better to have it like say the NPC has a shirt with 50 value and you wear something worth 75 and the variable is 50 then the NPC would say its roughly the same value.
and if the NPC wears something worth 500 and you wear something worth 750 the NPC should still consider it roughly the same value.
also i dont think the Dark Brotherhood armor and robe should be penalized, as nobody knows about its connection to the dark brotherhood.
I think this can be configured in the INI
================================
0.63, 10 January 2012:
New feature: There is a Disposition penalty (-15 by default) when the player has a weapon out. Set this in the INI.
Note that this is in addition to the non-modded's Disposition penalty of 10 when the player has his weapon out.
New feature: There is a Disposition penalty (-25 by default) when the player is sneaking. Set this in the INI.
Compatibility: Nehrim. Added Assassin's Gear and Thief's Dressing to the list of illegal apparel.
Read-me: A concise description of the mod: Gameplay changes, Compatibility, Details.
Rewritten for ease of scanning. (And to get this ready for Skyrim users.)
Changes since last update (0.61)
================================
0.62, 24 September 2011:
Bug-fix: The disposition changes limits were not working. So, some NPCs' (e.g. the Emperor's) dispositions to the player may fall below the point that causes them to attack.
Sephiroth7 found the fix. Thanks!