Oblivion

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Khettienna

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Khettienna

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130 comments

  1. archrid
    archrid
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    I have added this mod to my game. Vortex mod manager shows it as installed and enabled and inspection of the game data folder show the correct file configurations. However the bag is not showing up in the game. Any suggestions?
    1. FireTehVahu
      FireTehVahu
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      • 24 kudos
      Install it manually, or use Wrye Bash/MO2. Vortex is known to have issues with many Oblivion mods.
  2. HelenBaq
    HelenBaq
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    I love this mod, thank you for making it! 
  3. Nibenon76
    Nibenon76
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    TES4Edit v4.0.3h (Hotfix 1) found 3 ITM records. Could anybody confirm that we should clean them safely with TES4EditQuickAutoClean.exe or deny it because those ITMs are intentional?
  4. DanielShougun
    DanielShougun
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    • 20 kudos
    I wish I could endorse this mod 5 more times. I still love it after all these years. 
  5. VanScythe
    VanScythe
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    • 13 kudos
    Armors, weapons, and clothing are often scripted or have special extra properties that are important to your save. Due to the way items are moved from your inventory to an Automagic Bag, those items would lose their script variables, and that extra data would be lost. That could mess up your save, even if it's just in small ways - but that's enough of a reason for me to not make Bags for those items.
                          - Khettienna

    I am unsure if this has been addressed, but does this have an effect on the Dark Brotherhood Sanctuary Well Key? It is scripted and must be in the player's inventory to function. Otherwise, the game thinks you do not have the key. I have been using Keychain for some time now and noticed that when this key is in the keychain (instead of in my inventory) it will not allow my passage through the well. Removing the keys from the keychain, dropping the well key, adding the keys back to the keychain, then picking up the key returned its functionality.

    It is rather tedious, especially if I forget to drop the well key before adding any new ones to the chain. If these bags behave in the same manner, is there a way to create an exception for this specific key (or any other scripted key) within the bag's scripts? If so, I may just drop my keychain and make my life automagically more interesting.

    Either way, I appreciate the work you've put into this. Darn fine craftsmanship.
  6. deleted135419158
    deleted135419158
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    Best bag mod for this game.
  7. Loni4ever
    Loni4ever
    • supporter
    • 9 kudos
    Thank you for this great mod! It's so much more convenient and fun to have access to all kinds of bags like that at any time. And the automagic sorting is a serious time saver. I couldn't imagine playing oblivion without this mod :DD
  8. deleted72550173
    deleted72550173
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    Good to have labeled bags.
  9. Orionos
    Orionos
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    Load this before better cities, unless you love playing in the Market District as a sandbox.

    Also, the crates are marked as private by Enhanced Economy, so the bags would come out stolen. Use the hotkey for that.
    1. Khettienna
      Khettienna
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      • 283 kudos
      Yeeesss, I heavily encourage use of the included Options trinket to disable the crates in the Market District if you use any kind of city overhaul for just these reasons!
  10. User_1035317
    User_1035317
    • account closed
    • 7 kudos
    Thank you so much for this indispensable mod! I am a bit of an obsessive collector (well, not every wooden spoon, etc., but many other things), and my inventory gets crowded sometimes. Also being a bit OC, I feel better when things are ordered...neat...and those two things conflict heavily for me. This mod is so valuable, as it lets me have those things I feel I just absolutely need to take with me (but why...?) without my inventory ending up unmanageable. So, so good!

    Many thanks for this brilliant mod, as well as all your other wonderful mods. There is a certain desirable state relative to tweaking my game (any game), when the mods I have added create the perfect experience, without going over the top or leaving something lacking. Your mods have allowed me to reach that state beautifully, and I enjoy my game so much more for having them in it. I appreciate all the work you have put into your mods, and love that your homes are Cobl-ized. Nicely done!