Oblivion

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Dreadcore

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Dreadcore

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3 comments

  1. Dreadcore
    Dreadcore
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    JamesTJ

    I'm glad you like it and that it works <img class=">
    Yea, I imagined Endre to be a bandit lord of some kind, so i made him old and experienced. If i remember i correctly I made him 10 levels above the player. In my opinion the game lacks real thug guys. Just look at vanilla Manimarco, he was a wimp <img class=">
  2. Dreadcore
    Dreadcore
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    Hmm, this is a most peculiar problem. I went over the files once more yesterday when I saw your comment, and all the files (meshes/nif & textures) are in the 7z-file.

    But however, I made some last minute changes to the texture file, removing all textures that wasn't necessary. For example the textures for the four other Coats in Adonnays collection. I did this to save space.

    I will take the 7z file offline for now, and try to isolate the problem. If I can't find it. It might be necessary to download the three original files mentioned in the readme.

    I'll be back...

    Update:
    I remade the mod and tried it without having the meshes and textures from the three original mods installed. And since it worked for me when I tested it, it should work for everyone.

    If the problems from the old version persists in the new one, downloading the original mods linked in the description should do the trick.
  3. JamesTJ
    JamesTJ
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    This is a fantastic idea, and I especially like it because Outlaw Endre's cave was almost the first place off the road I went to when I first started playing Oblivion - I thought to myself - 'I wonder what's up this ravine?'.


    BUT - All the meshes are NOT included.

    His entire outfit is invisible when he wears it, and purple when dropped on the ground.

    The sword is a solid black color when dropped on the ground, and black/invisible when wielded.

    - I'm currently using just the vanilla body-mesh/texture - is this a Robert's male v4 texture? - but anyway whatever body mesh it was made for, it shouldn't be invisible.