I am getting a message in game from this mod that says I must have at leave pluggy V122, but I have 1V28 installed. I have also tried 125 and I got the same thing. Has anyone experienced this before? I'm using NMM for both. Could be something that I'm doing wrong but idk.
Very, very late but just in case this helps anyone:
I use pluggy ver. 125 in MO2, with the xOBSE ver. 227 data folder enabled + obse loader ver. 1_2_416.dll in my oblivion folder as my configured library.
In the pluggy folder the structure is: OBSE -> Plugins -> OBSE_Elys_Pluggy.dll & OBSE_Elys_Pluggy.dlx
I didn't test renaming OBSE_Elys_Pluggy.dll to OBSE_Elys_Pluggy_HUD.dll but that may help too.
Hopefully this isn't an NMM issue as I've no experience with it and tbh it's not as recommended as MO2/Wyre Bash in general, especially for Oblivion.
I'm wondering if it's due to the problem with Vista and it's security things conflicting with OBMM...(i only read about it after I installed, can't do much about it now with this net)
I'm using OBSE v20, or the latest one to come out but every time, like a guy below, I try to activate it in OBMM and every time it's telling me I need v17 or higher. I'm pretty certain OBSE is working since another mod is using it, however that mod was installed manually....I'm trying to keep manual installs to a min so any fix would be awesome but I'm thinking about trying it manually now.
Everytime I try to run the game with this mod active, I get a runtime error and the game crashes. I have Pluggy v128 and never had problems with it before. So, I'm uninstalling it. A shame, I wanted to name some horses.
It could possibly be the speedy horses mod. I don't see how off hand, but I'm not happy with how I coded it, so it's on the back shelf right now until I decide whether I'm going to scrap it or keep developing it. I've been so busy with the real world it hard to find time to think about Oblivion mods. I would suspect speedy horses in any case. Try swapping it out for 'Addendum - Horses' by ncc386 until I decide what I'm going to do with that mod.
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I use pluggy ver. 125 in MO2, with the xOBSE ver. 227 data folder enabled + obse loader ver. 1_2_416.dll in my oblivion folder as my configured library.
In the pluggy folder the structure is: OBSE -> Plugins -> OBSE_Elys_Pluggy.dll & OBSE_Elys_Pluggy.dlx
I didn't test renaming OBSE_Elys_Pluggy.dll to OBSE_Elys_Pluggy_HUD.dll but that may help too.
Hopefully this isn't an NMM issue as I've no experience with it and tbh it's not as recommended as MO2/Wyre Bash in general, especially for Oblivion.
I'm using OBSE v20, or the latest one to come out but every time, like a guy below, I try to activate it in OBMM and every time it's telling me I need v17 or higher. I'm pretty certain OBSE is working since another mod is using it, however that mod was installed manually....I'm trying to keep manual installs to a min so any fix would be awesome but I'm thinking about trying it manually now.
I have Pluggy v128 and never had problems with it before. So, I'm uninstalling it. A shame, I wanted to name some horses.
Must be conflicting with something - first noticed after installing "Speedy Horses" omod, however several others mod where installed at the same time.
Edit: oh and ScorpionHunter you dont have to put " if its only a 1 word name because there is no space in the name