Oblivion
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misterMcCoonie

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misterMcCoonie

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27 comments

  1. amarchionne97
    amarchionne97
    • supporter
    • 0 kudos
    I am getting a message in game from this mod that says I must have at leave pluggy V122, but I have 1V28 installed. I have also tried 125 and I got the same thing. Has anyone experienced this before? I'm using NMM for both. Could be something that I'm doing wrong but idk.
    1. Narifia
      Narifia
      • member
      • 2 kudos
      I'm having the same issue. Anyone found a fix for this yet?
  2. hoskope
    hoskope
    • supporter
    • 5 kudos
    So friggin' awesome to have Al Buraq in Oblivion! Thank you!
  3. DemiseOfMe
    DemiseOfMe
    • member
    • 1 kudos
    The mod works perfectly, thank you.
  4. Glitchipedia
    Glitchipedia
    • member
    • 0 kudos
    Every time I try to name my horse, I get told "The name can't be blank." I've been trying to name it "Kastor". Any suggestions?
  5. Kazenra
    Kazenra
    • supporter
    • 0 kudos
    I'm wondering if it's due to the problem with Vista and it's security things conflicting with OBMM...(i only read about it after I installed, can't do much about it now with this net)

    I'm using OBSE v20, or the latest one to come out but every time, like a guy below, I try to activate it in OBMM and every time it's telling me I need v17 or higher. I'm pretty certain OBSE is working since another mod is using it, however that mod was installed manually....I'm trying to keep manual installs to a min so any fix would be awesome but I'm thinking about trying it manually now.
  6. Zerebos
    Zerebos
    • member
    • 2 kudos
    Everytime I try to run the game with this mod active, I get a runtime error and the game crashes.
    I have Pluggy v128 and never had problems with it before. So, I'm uninstalling it. A shame, I wanted to name some horses.
  7. misterMcCoonie
    misterMcCoonie
    • member
    • 8 kudos
    It could possibly be the speedy horses mod. I don't see how off hand, but I'm not happy with how I coded it, so it's on the back shelf right now until I decide whether I'm going to scrap it or keep developing it. I've been so busy with the real world it hard to find time to think about Oblivion mods. I would suspect speedy horses in any case. Try swapping it out for 'Addendum - Horses' by ncc386 until I decide what I'm going to do with that mod.
  8. joefeyas
    joefeyas
    • member
    • 0 kudos
    This worked for a few days then I installed a few other mods and now my horse reverted back to "My Chestnut Horse" and the n-key no longer works ...

    Must be conflicting with something - first noticed after installing "Speedy Horses" omod, however several others mod where installed at the same time.
  9. Sakuvo
    Sakuvo
    • supporter
    • 3 kudos
    i would call my horse Bogey Eater

    Edit: oh and ScorpionHunter you dont have to put " if its only a 1 word name because there is no space in the name
  10. ScorpionHunter
    ScorpionHunter
    • BANNED
    • 6 kudos
    Here's a console command to rename:

    SetActorFullName "Name"
    Clicking an NPC or creature then typing this command will change their name to the specified name. Unlike most commands, those quotes are actually necessary. Good for renaming a horse or a helper NPC.
    Ex.: SetActorFullName "Dave"; sets the selected NPC or creature's name to Dave.