I prefer going to the crematorium of Ebrocca in the Shivering isles to turn the bones into rests of ashes but I guess this mod is very useful for those who don't own the SI extension.
Ok, the final version of Grind Bones has now been released. There are no changes from the pre-final, since I didn't receive any reports of problems with that version. As mentioned in the future plans section, if OBSE gets a certain function to a releasable quality, I'll be updating once more, but until then, this is the final version. Thank you everyone that downloaded the mod for your support, and I hope you'll continue to enjoy Grind Bones as the game ages.
I have tried this mod 5 or 6 times. Tried again with this new release. Never works, and still does not work. I can click on the bones all day long and just get "Hmm..." It did rename the bones, after setting the .ini to do so. But that's all I get.
Ok, v2.1 is out. It is the pre-final version of Grind Bones, so I need to hear about any bugs or problems within the next month, at which point the mod will go final. I do still have one item on my future plans list, but I don't think it will become available for quite some time, so I'll just go ahead with the pre-final for now. Enjoy!
v2.1 is written and nearly ready for release. Unfortunately, since it uses an OBSE v0018 function, I must wait until the public version of OBSE v0018 is released before I can compile and release it. v2.1 brings a few logical fixes, and I plan for it to be the pre-final version of Grind Bones. As such, if you have any problems with the mod, you should voice your concerns soon so that the final version will be as bug-free as possible. So, expect the next (and likely pre-final) version to be released as soon as OBSE v0018 goes public.
Ok, after a long break from modding, I'm slowly getting back to it. The new v2.0 is done, but I need to do some more testing before I can release it. The main difference is that the mod is contained in a single esp, configurable with an .ini file. It includes skill based calculation, the ability to gain alchemical experience, and retains the option of pricing the bones. Shivering Isles bones support is integrated into the .esp, but I still need to test it out some more before I can release it, so expect it soon!
Thanks theadept, I'm glad you like it. I've added the alchemy based calculation to my to-do list for the next version. I have a couple of other ideas that should make the mod less confusing to install, and I'll have a look and see if I can't optimize the code somewhat. I don't experience any delay at all on my machine, but I do understand why a user might potentially experience a slowdown, since the bone script counts the number of bones in your inventory using standard CS functions. As I understand it, either OBSE or an OBSE plugin has a faster way of doing that, so the next version may also yield a speed increase.
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Added to the list!
Thanks,
Pushkatu!