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Ieldra

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Ieldra

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16 comments

  1. soopytwist
    soopytwist
    • member
    • 4 kudos
    All I want is a mod that adds two more slots on keys 9 and 0, does such a thing exist? All these quick slot mods are the flippin' same and I consider them cheaty.
  2. MySanity
    MySanity
    • BANNED
    • 0 kudos
    Doesn't work for steam GOTY


    at all
  3. coolAlias
    coolAlias
    • supporter
    • 1 kudos
    I have also experienced some spell / item spot switching, although I still prefer this hotkey mod to others I've tried. I like the simplicity of it, and the default hotkeys worked fine for me, there just weren't enough.

    The cycling confused me a bit at first: pressing '1' activates that hotkey, and if you press it again it activates the next row's '1', if there is anything in that slot, that is. Then if you cycle, it changes all 1-8 keys to the next in line.

    I'm not quite sure yet, but it seems that if I cycle a slot and then shift rows after, it sometimes leads to the switching problem. If I just use one row at a time, I don't seem to have any problems. Still a great mod. Thanks for this, leldra!
  4. MJR
    MJR
    • member
    • 0 kudos
    It would be nice if I could have a button for every hotkey set, for example NUM1 for hotkey set 1, NUM2 for hotkey set 2, and so on. No holding buttons, just pressing it once to switch to the hotkey set you want. It's pretty annoying to press V several times to access a hotkey in the previous hotkey set (ie. you're in set 3 and want to access set 2, you'll have to press V three times).
  5. EnerGetje
    EnerGetje
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    • 0 kudos
    The "v" key doesn't work with me. When i press "v" ... othing happens. Because of this I still only have 8 hotkeys.
  6. Gliktch
    Gliktch
    • member
    • 7 kudos
    May I suggest making it clear in the description whether or not your mod allows auto-cast keys? You express some reservations about autocasting but don't specify whether you included this functionality in your own mod or not. Thanks. Trying now, regardless! <img class=">
  7. Ieldra
    Ieldra
    • premium
    • 3 kudos
    Hi, all. Some good news: here's the workaround for the bug that sometimes makes you lose hotkeys just set: After having set a hotkey, go through a whole cycle once, i.e. hit the cycle key (default "v") four times. This will make the setting stick.
    I've not gotten around to bugfixing, but the workaround should do for now.
  8. Darkf0rge
    Darkf0rge
    • supporter
    • 1 kudos
    This is the best hotkey mod I have tried. The only thing I dont like is the actual cycling, due to the way I play, it causes issues for me, So I downgraded to the version without cycling, but now unfortunately I cant set it to display the spells which have been set.

    But apart from the problems I experience works really well and tidy!
  9. Ieldra
    Ieldra
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    @Adiuvo:
    I've not had any switching of places, but there is the problem that assigned items and spells sometimes lose their spot immediately after first setting them. I've been trying to track this to no avail, and now suspect it's due to some bugs in the OBSE hotkey functions also reported by SkyRanger1 (author of the Super-Hotkeys mod).
    The good news is that the problem only occurs when setting new keys. Once a key has been set up correctly, it will not lose its place in the table again. To check that it's been set up correctly, cycle through the appropriate column once or twice. If everything works as intended, the key has been set correctly and will not lose its place in the table again. If the bug occurs, try again until it works.
    I'm sorry I can't present a more permanent solution now. It will have to wait until a new OBSE version.
  10. Adiuvo
    Adiuvo
    • member
    • 9 kudos
    I've been playing with this for awhile, and have been hit hard by numerous bugs. Spells switch places randomly, when I cycle they lose their spot, things like that. Seeing as nobody else has reported any issues, I'm not going to rate on this since it might (and probably is) a problem on my end. I've tried moving the mod last behind by bashed patch, but it didn't help.