Oblivion

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kuertee

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kuertee

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76 comments

  1. deleted999565
    deleted999565
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    • 291 kudos
    I really like this mod and its autosave feature, and the only complaint I have about it doesn't have anything to do with the mod itself, but rather the way the game handles things; namely, the longer my playthrough goes on, the longer it takes for the game to make a save. After completing most questlines, saving tends to take up 2-3 seconds every time.
  2. thelawfull
    thelawfull
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    • 52 kudos
    I like it just wish i didnt have spams of autosaves I have to delete.
    1. RavenMind
      RavenMind
      • supporter
      • 44 kudos
      Old post, I know, but thought the info on the reason why would be useful to people looking at this mod.
      It creates new "auto" saves because the autosave functionality built in to Oblivion (copying over & recopying) causes save-game bloat & eventual corruption. It's advised to turn off Oblivion's autosave & quicksave functionality & make a new save EVERY single time you save. This mod does that for you, without the risk of your save game becoming corrupted after you've invested hours upon hours in it. I would rather take the two minutes to manually delete unneeded saves than start my game all over.
  3. Hanker109
    Hanker109
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    • 3 kudos
    Hi! I followed the installation instructions but Create an OMOD did not recorded any of the files like the .esp or .ini files. I was finally able to do the installation by Loading the archive with TMM and double clicking on the Activate File. I'm using the new TMM instead of the OBMM.
  4. Fouracres
    Fouracres
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    • 44 kudos
    Love it. The .ini modularity is a stroke of real cleverness. Set immersion factor to 10! Thank you \o/
  5. deleted6732193
    deleted6732193
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    • 0 kudos
    Hey quick question can you just disable the part that tells how long you have been every 10 minutes?
  6. thedovahkiin909
    thedovahkiin909
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    • 2 kudos
    @Kuertee
    Why don't you say how to do a manual installation in the readme, I mean all you do is drag a few files!
    I mean I think you just drag sound, ini, and the esp to your data folder but I can't be sure!
    1. kuertee
      kuertee
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      • 421 kudos
      Hey thedovahkiin909, I can't be sure either. Hahaha! That's why I recommeded the use of OBMM. But I'm sure that I mentioned in the read-me that you can install it manually - "If you know how". I think that was the wording. I don't have Oblivion nor the CS installed anymore and so cannot support this mod until I install them. Maybe in the future, when I'm finished with Skyrim. Sorry, mate.
  7. kuertee
    kuertee
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    @poulscath: Thanks! Unfortunately, this mod doesn't revert the Timescale back to 30 during that quest. I only do so for the handful of quests in the base Oblivion game that is buggy at Timescales other than 30. Check the INI to see if you can disable the Timescale changes. I don't have Oblivion in my computer anymore, so I cannot check.

    @PerpetualHappiness: As for my post to poulsctah, check the INI to see if you can disable the Timescale changes.

    @raedwald: Hey, raedwald! I'm not sure how Real thirst and Real hunger works. But if it's needs generations are tied to the game world, e.g. your hunger increases every GAME hour you don't feed, then the Timescale changes should have no bearing on it. Good luck!
  8. raedwald
    raedwald
    • member
    • 1 kudos
    I just endorsed this mod. I keep forgetting to do this when I download...Just a question: I use Real thirst and Real hunger, has anyone tips on how to set up timescale to work well with these? Trying not to have my character eat and drink like crazy.

    Raed
  9. PerpetualHappiness
    PerpetualHappiness
    • supporter
    • 10 kudos
    can the timescale remain normal? I just looking for an auto-saver
  10. Poulscath
    Poulscath
    • supporter
    • 1 kudos
    This is a great mod. However does the timescale changing feature interfere with the quest Mapping Mayhem in The Ayleid Steps? (It sets the timescale to 30 while active). I saw that TheNiceOnes automatic timescale and real sleep mods had to be fixed for it and wondered if this one needs a similar check.