Oblivion

File information

Last updated

Original upload

Created by

Frankie_mac

Uploaded by

frankie_mac

Virus scan

Safe to use

Tags for this mod

10 comments

  1. xraytec
    xraytec
    • premium
    • 0 kudos
    This mod is no longer working "Tamara" has now reset twice!!!!
    1. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 132 kudos
      A little late as I just found this mod but it could be a conflict with a follower mod or a  sigil stone selector mod type mod that affect the sigil stone script once you grab that stone
  2. jacobi290
    jacobi290
    • member
    • 1 kudos
    Thank you so much, this mod works perfectly! My followers safely teleport out of oblivion and are waiting for me with all of their equipment as expected!

    This is an ABSOLUTELY CRITICAL mod for anyone using CM Partners.

    Edit: after closing about 15 gates, I have found a few issues, but not necessarily the fault of the mod. If I kill everything in the sigil room real fast and then take the sigil, it doesn't give time for the script to run and successfully transport out my followers. Either none or only a few followers make it out.The solution is to wait 1 hour after killing everything in the sigil room, then everything has calmed down and the script runs quicker.
  3. Carnage2K4
    Carnage2K4
    • premium
    • 123 kudos
    only thing this did for me was make my companions vanish... they never reappeared outside the gate....
  4. jrduvall
    jrduvall
    • member
    • 0 kudos
    Wow, it sounds like this should have made it into the UOP. Thanks for the work!
  5. mojodajojo
    mojodajojo
    • supporter
    • 241 kudos
    Cool. I'll be sure to try this out when I get around to the main quest on the game I'm playing now.
  6. Tamara
    Tamara
    • premium
    • 13 kudos
    Thank you, frankie_mac, I'll give it a go. This seems to be a simpler way of dealing with the problem than what I was doing.

    Mojodajojo, what I was doing to protect myself, once I realised what was happening, was to save just before grabbing the sigil stone and telling Neeshka to meet me at our 'Meeting Place', which I had set to our home. That seemed to solve the problem, but then I had to go home to find her or recall her with a summon spell. I don't know if other companions have a meeting place you can set and a summon spell.
  7. frankie_mac
    frankie_mac
    • member
    • 20 kudos
    In theory this will work for any actor following the player. Just for fun I downloaded Neeshka V1.6 and it works just fine.
  8. mojodajojo
    mojodajojo
    • supporter
    • 241 kudos
    I've always been to paranoid to bring one into Oblivion. Now I'll install this and... I'll still be to paranoid to bring one into Oblivion. Thanks for sharing this though <img class=">.
  9. Tamara
    Tamara
    • premium
    • 13 kudos
    and here I was thinking I was the only one! Do you think this fix will work with Neeshka? Ta