Oblivion
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Sticz

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Sticz

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7 comments

  1. Endoril
    Endoril
    • supporter
    • 20 kudos
    Just what I wanted, awesome! Man, I love you.
  2. Sticz
    Sticz
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    • 26 kudos
    Thanks for the comments. It was pretty simple to do, it just struck me as annoying having to run the gauntlet between 4 of these things one night. So I started tearing apart other scripts to find the pieces I needed and was suprised nobdy had done this before (though I have seen one that removes them entirely).

    Sticz
  3. Natsu666
    Natsu666
    • member
    • 13 kudos
    Decius, my guess is that you have to disable them every time because its the same world, but "new" in a sense where everything is respawned. Its like killing a dremora then closing the gate then opening another one to the same world and the dremora won't be there. there will be a new spawned one. But yeah i guess you gotta do it every time
  4. matt1116
    matt1116
    • member
    • 7 kudos
    protoman, its the spinning things that shoot fireballs at you
  5. Parabellum1901
    Parabellum1901
    • supporter
    • 30 kudos
    Will these permanently disable the turrets? According to what I read on OblivionWiki there are 56 oblivion gates which randomly leads to 7 oblivion worlds. Let's say if I enter gate 1 that leads to world 7 and proceeded to disable the turrets there and after closing the gate, I enter gate 2 which leads me to world 7 again. Would the turrets there still be disabled? Apologies in advance if this turns out to be a silly question.
  6. protoman0000
    protoman0000
    • BANNED
    • 0 kudos
    Alright, what are turrets and where do you find them in Oblivion?
  7. lyobovnik
    lyobovnik
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    • 25 kudos
    Neat idea. Thanks!