Oblivion
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Kepihan

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Kepihan

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About this mod

This mod adds (at the minute) 2 new enchanted weapons to the game. The enchantments are scripted, so they should hopefully be alright. They are a bit over/under powered aswell at the minute. Which is why this is 0.5 and not v1.

Permissions and credits
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[OBSE] New Enchanted Weapons v0.5
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This mod adds (at the minute) 2 new enchanted weapons to the game. The enchantments are scripted, so they should hopefully be alright. They are a bit over/under powered aswell at the minute. Which is why this is 0.5 and not v1. Anyway, I'm releasing this because I need some people to test it for balance and what not, and tell me if they get any bugs. I also need someone to write a bit of a nice story behind the weapons. :)

1. Requirements
2. Installation
3. Uninstallation
4. The Weapons
5. Playing the Mod
6. Credits

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1. Requirements
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Oblivion, obviously.
OBSE v16+

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2. Installation
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Copy the textures, meshes and NewEnchantedWeapons.esp into your Oblivion/Data folder.
Activate the mod from OBMM or your data files menu on your oblivion start up menu.

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3. Uninstallation
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1. Go to oblivion/data/meshes/weapons and delete the 1NewEnchWeap folder.
2. Go to Oblivion/Data/Textures/Weapons and delete the 1NewEnchWeap folder.
3. Deactivate and delete the NewEnchantedWeapons.esp

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4. The Weapons
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1. Umaril's Feather
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Umaril's Feather is my take on how I think Mehrunes Razor should've been. The weapon is similar to Mehrunes Razor in that it can kill anyone in 1 hit. This time there is a 3/4 chance you will kill the person in one hit. But then, as a risk to try and balance this out, there is a 1/4 risk that the magic will backfire, and kill the person wielding it. I'm considering making it weightless so you can reverse pickpocket it then do a frenzy spell, and then watch the person go on a massive killing spree, and then die straight away from the knife.

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2. Lorkhan's Tormentor
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This was just something that I thought would be cool. Basically, when you hit the target, the game rolls a 3 sided die. When it lands on 1, the target has a chance of casting a fire spell upon himself, which does 30 damage. If it lands on 2, then the target has a chance of casting a frost spell on himself, which does 10 damage for 3 seconds. The last one does 5 damage for 6 seconds.

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5. Playing the Mod
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Travel on over to the Aleswell Inn (North of the Imperial City, along the road.) and pick up the weapons. One is on the table directly in front of you as you enter, the other is on the bar.

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6. Credits
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PacificMorrowind - Help with Lorkhan's Tormentor script.
bg2408 - Help with Lorkhan's Tormentor Script
documn and InsanitySorrow - Help with Rand function.