Oblivion

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Critterman

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dactyl

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9 comments

  1. vaffelkjeks
    vaffelkjeks
    • member
    • 1 kudos
    I have a slight problem with this mod, whenever I try to use one of the turrets, my game freezes and CTD's... tad annoying, since they're so fun to use!

    Happens ALL the time in the arena, if that gives you a better sense of understanding.
  2. utumno
    utumno
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    Hmm i just downloaded this and the turrets do nothing - maybe I am not fighting an evil faction but even the cure turret does nothing. I have to test further - OBSE 18 here - but for the time being could you please explain what is the line set Enemy to Apple in the CMturretScript does ??

    if IsFactionEvil Turret == 1 || Enemy.GetCombatTarget == Player shouldn't be if IsFactionEvil Faction == 1 || Enemy.GetCombatTarget == Player ?!
  3. Critterman
    Critterman
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    Hmmm... Well the turrets are meant to attack evil faction members and since the gaurds arn't in an evil faction they don't fire at them. I will try to make the turrets also fire at anyone who is targeting you in the next version.

    I'm also making a few new turrets for the next version...
  4. Rhigitar
    Rhigitar
    • member
    • 1 kudos
    The turrets are assume. Only one problem, the turrets won't shoot at the guards when they attack me, what did I miss?
  5. Visious
    Visious
    • supporter
    • 7 kudos
    Heh, ever played Lineage? )

    That turrets reminds me of cubs of Shilen Knight, there where two debuff cubs & one vampiric, the cube, that steal enemy health & transfer in to PC.

    It would be nice to have some debuff turrets also, to slow enemy dowm, or to decrease their will to attack, maybe its just my ill imagination, but I think they will prove usefull.

    Merry x-mas, by the way =)
  6. Critterman
    Critterman
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    Visious: What exactly do you mean about vampiric turrets and debuff turrets?

    Pushkatu: Lol, thanks; Merlin better approve of my turrets! Merry x-mas to you too!
  7. Critterman
    Critterman
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    • 98 kudos
    I'm glad you are finding a strategic purpose for the turrets. Its kind of what I inteanded them for actually. I like giving the player a tool and let them use it to their advantage.

    Yeah and post any bugs if you find any!
  8. mandrew1134
    mandrew1134
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    • 0 kudos
    i haven't even uploaded this yet, but it already seems to be adding another aspect to the game: magical 3rd party stacking, as in placing your turrets in positions to fire at an foolishly charging bandit or maurauder. this adds a whole new playing field for the magically oriented thief who lays down traps behind him to ward off the guards as he slips away with his loot!!! AWESOME!!!
  9. CaptBarbosa
    CaptBarbosa
    • member
    • 2 kudos
    Looks cool sounds cool Thanks for sharing This mod with all of us,
    Downloading now I will report back with bugs
    If i find any.