Daamn, I honestly can't remember now exactly, but it didn't require any tinkering at all. I've switched back to Deadly Reflex v5 quite early, so I can't tell you much more than that. I even bought a completely new computer since then
So could this be used to create an extended character creator(to edit body proportions, add on models like beards, etc) in the way that modders can for Skyrim?
There is some [very basic for this plugin] command, that is completely mind-blowing to get it actually working in your regular scripts: NiAVObjectSetLocalTranslation
Which, as it reads, is used to set position of objects in Nif from code. So, in order to use it, you need to embed it in custom function of this kind: scn DONiAVObjectSetLocalTranslation short nifId short child array_var rot begin _Function{nifId,child,rot} setfunctionvalue NiAVObjectSetLocalTranslation rot nifid child end ! Note that little underscore:_Function If you remove it, this entire script will fail to compile and w/o any visual reason or error messages. It just won't "save" at all *clown.png* (the same applies to any of your attempts to use it in your regular code).
So after you have this little function-of-function, you should call for it in your scripts instead of original one.
Hello there! I was trying to use NifSE 1.1 or 1.0 with latest TES4 gog version and obse 21, game just doesnt start, obse started to load plugins and exits... and i cannt even get menu. Clean installed game without any mods, or obse plugins. Any tips how to fix this?
Late and irrelevant reply, but just so other people figure it out, it's here: https://www.nexusmods.com/oblivion/mods/40336
PSA: with any old mods that the link doesn't seem to work, it's because Nexus has changed the link addresses, but the 5 digit number at the end of the link stays the same. For example, the link https://www.nexusmods.com/?id=40336 will take you to the main page. Take the "40336"" and slap it onto a current address, so "nexusmods.com/oblivion/mods/<right here>".
So what kind of things can modders do with this? Could they change the texture path of a model in game? I know a few mods uses this but I'm not sure how they are using it.
166 comments
https://www.nexusmods.com/oblivion/mods/45868
There is some [very basic for this plugin] command, that is completely mind-blowing to get it actually working in your regular scripts:
NiAVObjectSetLocalTranslation
Which, as it reads, is used to set position of objects in Nif from code.
So, in order to use it, you need to embed it in custom function of this kind:
scn DONiAVObjectSetLocalTranslation
! Note that little underscore:short nifId
short child
array_var rot
begin _Function{nifId,child,rot}
setfunctionvalue NiAVObjectSetLocalTranslation rot nifid child
end
_Function
If you remove it, this entire script will fail to compile and w/o any visual reason or error messages. It just won't "save" at all *clown.png*(the same applies to any of your attempts to use it in your regular code).
So after you have this little function-of-function, you should call for it in your scripts instead of original one.
I was trying to use NifSE 1.1 or 1.0 with latest TES4 gog version and obse 21, game just doesnt start, obse started to load plugins and exits... and i cannt even get menu.
Clean installed game without any mods, or obse plugins. Any tips how to fix this?
Catastrophic consequences are waiting for you!!
Edit: But yeah, very true.
PSA: with any old mods that the link doesn't seem to work, it's because Nexus has changed the link addresses, but the 5 digit number at the end of the link stays the same. For example, the link https://www.nexusmods.com/?id=40336 will take you to the main page. Take the "40336"" and slap it onto a current address, so "nexusmods.com/oblivion/mods/<right here>".