I am confused first by which is the latest updated version for this Mod Sheogoraths Otherworld Beta2 latest version 1.2 Uploaded 22 November 2008 Last updated 25 March 2010 ? or this version Otherworld Series ( by the dates on the ESM and ESP files download I am confused ) The first thing I encountered with Beta2 version in Wrye Bash was an Compiled All error on the OtherworldEpisode1.esp requiring the need to use the Decompile all function of Wrye Bash 2.80 on the esp. The second Issue encountered after loading the game was an immediate periodic yellow magic effect fog enveloping all NPC's Creatures and Player character. This I identified by examining the Otherworld Beta2 file structure,( in a stand alone Directory outside of Oblivion DATA Folder) of the Mod and finding the file Poison.nif in the folder Data Meshes magiceffects Poison.nif . After deleting this file from the Oblivion Data Meshes magiceffects folder the bug in game was no longer an issue. I have not as yet tested the mod further , but reading the posts I see a lot of people complaining about floating trees and falling thru to ocean issues. These can probably be corrected by using the utility BOSS for correct load order then TES4LODGen UTILITY after rebuilding your Bashed Patch ( as always when adding MODS to Oblivion ) Hopefully the author will post a more detailed commentary and or clarify which is the most updated version or upload a final version of this MOD. Any MOD which adds more large World Spaces to Oblivion is a Good thing. PATIENTLY WAITING FOR COMPLETED BLACK MARSH , HAMMERFELL , HIGHROCK , SKYRIM MODS
I am not the author of this mod, the author goes by Sheogorath, and as far as I know, is not a member here. He asked me to upload this because he wasn't a member here.
The only problem of this mod is that when i start the game there is an yellow effect around all npcs, so i deleted the mod after i tested it. However the fights were good and you put pickhammers that is my favorite type of weapon. Im glad you are still moding because i was thinking that you stoped since otherworld beta 1.
Ty Friend I downloaded and tested it. As it is beta i was expecting issues, crashes and more, but you know, it didnt have too many as i was expecting! for a beta is simply amazing, as i cant almost play because it crashes too many frequent, i will wait for further releases! when the beta is over, ill download it again, i aprecciate your hard work! Keep it up! by the way the guy who make the Khajit voiceover is fantastic!
And i recomend downloading this mod, even in BETA is amazing!
I love the idea and the work that went into this mod, but i've gotten some issues from it that have required me to reinstall Oblivion. 1- Every creature and NPC in the game has this repeating effect were a yellow cloud (like a spell cloud) appears around them. 2- My character will randomly stand still while I hold the artifacts (from the beginning quest) and when i drop them, my screen freezes.
The kahjit thing is only the beginning, you are transported to the "otherworld" there is a house standing exactly on the opposite side of the town that you are on, go in there and on the second story there is an armored orc, talk to him and it will start the second quest
Towards the end of the quest, a portal will appear in Tremair, all you need to do is go through the portal....or if you dont want to finish the quest, simply open up the console by pressing the tilda key and input, "coc icmarketdistrict01" without quotes and you will be transported to the market district.
12 comments
( by the dates on the ESM and ESP files download I am confused )
The first thing I encountered with Beta2 version in Wrye Bash was an Compiled All error on the OtherworldEpisode1.esp requiring the need to use the Decompile all function of Wrye Bash 2.80 on the esp. The second Issue encountered after loading the game was an immediate periodic yellow magic effect fog enveloping all NPC's Creatures and Player character.
This I identified by examining the Otherworld Beta2 file structure,( in a stand alone Directory outside of Oblivion DATA Folder) of the Mod and finding the file Poison.nif in the folder Data Meshes magiceffects Poison.nif . After deleting this file from the Oblivion Data Meshes magiceffects folder the bug in game was no longer an issue.
I have not as yet tested the mod further , but reading the posts I see a lot of people complaining about floating trees and falling thru to ocean issues. These can probably be corrected by using the utility BOSS for correct load order then TES4LODGen UTILITY after rebuilding your Bashed Patch ( as always when adding MODS to Oblivion )
Hopefully the author will post a more detailed commentary and or clarify which is the most updated version or upload a final version of this MOD.
Any MOD which adds more large World Spaces to Oblivion is a Good thing.
PATIENTLY WAITING FOR COMPLETED BLACK MARSH , HAMMERFELL , HIGHROCK , SKYRIM MODS
Just to clarify,
I am not the author of this mod, the author goes by Sheogorath, and as far as I know, is not a member here. He asked me to upload this because he wasn't a member here.
However the fights were good and you put pickhammers that is my favorite type of weapon. Im glad you are still moding because i was thinking that you stoped since otherworld beta 1.
I downloaded and tested it.
As it is beta i was expecting issues, crashes and more, but you know, it didnt have too many as i was expecting!
for a beta is simply amazing, as i cant almost play because it crashes too many frequent, i will wait for further releases! when the beta is over, ill download it again, i aprecciate your hard work! Keep it up!
by the way the guy who make the Khajit voiceover is fantastic!
And i recomend downloading this mod, even in BETA is amazing!
Thank you again.