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adolf102

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adolf102

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27 comments

  1. OneYearTable
    OneYearTable
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    Fantastic idea that seems forgotten sadly. Would love to see a mod like this that brought up a menu you could use to equip any mesh in your install, a bit like setbody but for armors. Hope the author is doing well.
    https://www.nexusmods.com/oblivion/mods/45868?tab=description
  2. lightsourced
    lightsourced
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    I have a question, let's say you're wearing a top, bottom, gloves, and shoes - however, you want to replace it with an outfit mesh that is an all in one top bottom gloves and shoes, so one mesh for all those. Is there a way to make the other items that you're wearing hide so that just the single outfit is displayed?

    I thought of a workaround! I use blank meshes for the hands, feet, and lower body (or the body mesh hands if the outfit doesn't have gloves), and then duplicate the outfit for slot 2, 18, 19, 20. I tried duplicating the outfit on all slots but that just made it load for hands, body, and feet etc, which dropped my framerate like crazy having to load in the high detail outfit mesh multiple times. With this setup the outfit is only rendered once and the blank meshes don't interrupt anything (unless the outfit doesn't include boots or gloves).

    Set up this way, it will replace your entire outfit regardless if you're wearing 5 piece armor or 2 piece armor!

    I used the blank mesh file from this mod and just renamed it for the slot I wanted to be invisible.
    Missing Mesh Hider: https://www.nexusmods.com/oblivion/mods/22848
    1. lightsourced
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      Now, one other question... is there a way to use sets with outfits that have high heels so that they don't sink into the ground?

      Also, what about shields? They are technically armor... >.> :D
  3. Vengyre
    Vengyre
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    In case someone wants to use this with MOO, you will need to alter two lines of the FAInvScript. One mentioned below:
    if ( allItems > 1 || allItems == 0 )
    to
    if ( allItems > 2 || allItems == 0 ))

    But also
    set ItemVisual to ( FABoxOrgR.GetInventoryObject 0 )
    to
    set ItemVisual to ( FABoxOrgR.GetInventoryObject 1 )

    This is because MOO adds an invisible item to the chest, so we need to have 2 items as a limit and use the second one, not the first.
  4. Rederaz
    Rederaz
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    I come from the future of 2016 and I can say that this is definitely a mod on my list of MUST HAVE mods!
  5. Saravis
    Saravis
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    Bug: (Is this still supported)
    While wearing re-crafted items with an equipment set activated, I reset the equipment set to discover that both RCed items had no meshes. There are workarounds, but this is still troublesome.
  6. Saravis
    Saravis
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    I have to say this mod isn't getting enough attention for how impressive it is. Excellent job.
  7. veronidge
    veronidge
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    Too bad it doesn't fool them at the arena, i would have loved to fight in my main outfit instead of that icky arena outfit, oh well.
  8. mojodajojo
    mojodajojo
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    Ok found a pretty easy fix for Enhanced Economy and Fashion Anvil if you are having problems with them working together this is something you can try. Only do this if you are using Enhanced Economy and Fashion Anvil and getting messages about no or too many items in the Anvil when you only have put in one item.

    1. Open up Enhanced Economy in the Construction Set and find EECheckedToken in the clothes section and uncheck any biped slots it may be using. ( I think it was a ring so this may or may not be necessary but best to err on the side of caution.) Ok save the .esp and you're done with the EE part.

    2. Now open Fashion Anvil in the Construction Set. Open the FAInvScript and find where it says

    if ( allItems > 1 || allItems == 0 )

    Change that to if ( allItems > 2 || allItems == 0 )

    I'm using the V2 anvil 'cause I switched to it when the problem arose not realizing at first that the issue was a conflict with Enhanced Economy, but hopefully the scripting for the anvil isn't too different in the newer Fashion Anvil versions.

    If you uninstall EE you probably better switch back to the normal unaltared Fashion Anvil .esp.
  9. mojodajojo
    mojodajojo
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    Enhanced economy seems to be conflicting with this EE must be adding a token to all containers because it gives me the too many items in container message with enhanced in. Just figured I'd throw a heads up to help someone else possibly troubleshoot.

    Edit: You can actually make it work with EE I found a while ago with any EE settings you want without altering any scripts. I just went into the .ESP for Enhanced Economy and checked the playable Flag on the "container has been checked token" in the clothes section. This way you can pull out the token then hit the hot key for fashion anvil real fast and recraft before another token can be added in game mode. (Homer Simpson fixes for the win.)
  10. Arngrim11
    Arngrim11
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    Just what I was looking for. Thanks for the mod Adolf102.
    @Dps_kane Thats odd you did put the 5.nif in the "set1/f/" folder?