Just fiddling, tried to run this in Remastered, used Haphestia's Fix and Port Script to fix Cell Names, and the object placement in cells, TesSyncMapInjector to handle the new object meshes, and MagicLoader to handle the new Cell (and could have fixed some of the NL- text). Obviously none of the Wood/Marble texture's worked, TesSync script swapped them over to alternatives since all that would need to be done as an UE mod.
Could buy, place. Crash as soon as I tried to access it's inventory. But seems like it would be doable to port.
This mod has a nasty bug with NPCs. When you have placed a mannequin and an NPC activates it, the player gets spammed with "What would you like to do?" message boxes. The reason is that the "OnActivate" block in the scripts has no restriction to player only. This bug applies to the following scripts:
ReznodMannequinWoodMScript
ReznodMannequinWoodFScript
ReznodMannequinMarbleMScript
ReznodMannequinMarbleFScript
The OnActivate block needs to look like this:
Begin OnActivate
if IsActionRef player set MessageStatus to 1 set MyX to GetPos X set MyY to GetPos Y set MyZ to GetPos Z set MyRot to GetAngle Z endif
Wait, REALLY?! A while ago i tested both this mod and this variant of it specifically to check if they suffered from that issue and i was 100% sure they didn't (unlike this one, as it uses "conscious" mannequins that NPCs can interact with instead): if what you say is true though, then i'll have to fix my reviews on both of those mods...
Yes, I noticed this issue when Vilja was visiting my armory with lots of mannequins. After I fixed the scripts, the problem was gone. This mod is fantastic and I have endorsed it, but people should be aware of this problem. Of course it only happens when you place a mannequin in a cell that gets visited by NPCs. It's really easy to fix. Anyone can do it with the CS and my instructions above. The author doesn't seem to be very active, but maybe he will provide an update in the future.
Dunno about Vilja, but i tested it again today with multiple companions (most notably Ramy, Valeria and Magarthe) and NPCs and, just like before, NONE of them ever attempted to interact with these mannequins (aside from bumping into them to walk over), no matter what: guess the problem in your case lies with Vilja herself, as she is probably allowed to interact with unconscious/sleeping actors unlike anybody else(?)
Maybe it only applies to certain NPCs like Vilja or maybe summons as well. They interact with corpses too. Still, the fix should be applied, because it prevents the problem from occurring at all.
for some reason only weapon-pose is working. shield, cast, sneak - doing nothing. re-entering cell doesn't help. other than that, it's a great mod, no - not a mod, addon. developers should have done it. that stupid DLC with false-Pelinal already has an armor stand. yes, it's quite different, but better than nothing (and maybe more realistic). for reference, I'm a Linux user, playing with PortProton (Portwine project), latest OBSE, UOPs. thanks to all creators.
I had similar problem and the solutions was to reload save file while being out of interior with mannequin and reenter the place. That was solving issue with shield and cast poses that didn't work immediately when you set them.
164 comments
Could buy, place. Crash as soon as I tried to access it's inventory. But seems like it would be doable to port.
The OnActivate block needs to look like this:
Begin OnActivate
if IsActionRef player
set MessageStatus to 1
set MyX to GetPos X
set MyY to GetPos Y
set MyZ to GetPos Z
set MyRot to GetAngle Z
endif
End
(Be sure to only replace the textures and not the .esp file)
for reference, I'm a Linux user, playing with PortProton (Portwine project), latest OBSE, UOPs.
thanks to all creators.