Hrotghar wrote: Great mod Can you just tell me what is that settlement thingy aboce the water on the screenshot with the map location?
The icon in the water to the southwest of Gweden Farm? I think that was a mod I had installed at the time that added an Akaviri-themed island village to the game.
Fantastic! This mod has just ruined my game. I cannot open the door of Gweden Farm House anymore. BOSS and Wrye Bash cannot help me. Problem is probably some incompatibility with UOP v3.5.5. What to do? Only console command "unlock" helps, but I don't like to use console commands.
I installed this mod using Wrye Bash. Also I used OBSE and BOSS. Probably problem is there, who knows. Before Wrye Bash I installed this mod using OBMM without any problem, but now problem arose. Wierd, isn't it? But don't worry I'll try to find another solution later and that solution is using TMM. Maybe this mod cannot be installed correctly if you use Wrye Bash. Combination of different mod managers cannot hurt.
I'll rephrase my questions: What is preventing you from opening the door? Did you already have the key and don't have it anymore? Do you have the key and it doesn't open the door? Did you never have the key and don't know where to get it? Something else?
And how did it ruin your game, meaning what did this mod do that caused your game to become unplayable?
I perfectly understand what you say. Yes, I had the key in my inventory which was used in version v.1.0. I used it but the door could not be open. Then I used the key from version v.1.1 and the door could not be open again. And one more thing regarding the "ruined game": I expressed myself incorrectly. The mod did not ruined anything, but only problem was that I could not open the door normally as always before - so I had to use command unlock and the door could be open. The game did not crash, but the keys seemed to be unusable.
If the door does not recognise the key, then something is overriding my change to the door. The door originally had no key assigned to it, and so my mod contains not only new keys, but an edit to the door to make it recognise a particular key. While it's not impossible that some other mod has edited that particular door, it's also a possibility that the Bash tool may have removed my edit, assuming it to be an unintentional edit. Why did you need to use Wrye Bash on it in the first place? Was it incompatible with some other mod?
As you know Wrye Bash is well-known Oblivion mod manager highly recommended by the other players and modders and so I used it. I had no similar problems with the other mods before. Obviously, Wrye Bash cannot install correctly this mod. Also even you wrote that this mod have to be installed using OBMM (now known as TMM).
I have never heard Wrye Bash being promoted as a mod manager like OBMM. During my Oblivion modding days, the main purpose of using Wrye Bash was to create merged versions of mods that would otherwise be incompatible, such as two mods that edit the same resource, adding different things to it. Normally, if two mods edit the same resource, only the last-loaded mod's edits will survive. A "bashed patch" creates a third mod to replace those two mods, which adds the contents of both mods to the same resource.
I used Wrye Bash as a last resort, only under those circumstances. Everything else I handled through manually ordering the load order of mods in OBMM. If you're not actually modifying my mod with Wrye Bash, then I would say just make it one of the last loaded mods, and that should do it.
Also, I did not say that anyone needed to install this with OBMM. I recommended it for ease of use, but I provided it in a format that can be easily installed manually as well.
OK, understood. From now on I'll install the simpliest mods by TMM (aka OBMM, since TMM is the newest version). Why to install something the hard way if you can install it the easy way? Sometimes even me make mistakes. Thank you friend for your help. I appreciate it. Don't worry, be happy.
Yes, I intend to buy it eventually, and I'm sure I'll enjoy it, but I'm not in a hurry, since I already have a lot of other games that I haven't played yet, or haven't finished.
You are just like me. We both love the games. I played many games of different genre and some of them were my favorite, such as TES4 Oblivion, Gothic 3, GTA San Andreas, Far Cry 1, Far Cry 2, S.T.A.L.K.E.R.: Shadow of Chernobyl, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat, Civilization IV (for which I made a map mods available for download at the site CivFanatics, registered as user Adversarius), Grand Ages: Rome, Imperium Romanum, CivCity: Rome, Rome: Total War with all expansions etc., etc.
Heh, that's true. You mentioned San Andreas, and that's one of my favourites -- in fact it was one of the games that led me to RPGs in the first place, since it introduced RPG elements and side quests to me. And I've enjoyed FarCry (I have FarCry 2 but not played it yet), and I've been interested in trying those STALKER games. Gothic 2 and 3 are also on my to-play list.
S.T.A.L.K.E.R. games series are very good games and interesting, and so you should try them. They are first-person shooter survival horror games. (I deleted comments about these games before, but I added similar written comment above to make sense). I have never played Gothic 1, 2 and 4, and I am not sure that Gothic 1 and 2 are compatible with Windows 7/8/10, but probably they are compatible. I also played Risen (the same genre such as Oblivion and Gothic), but not Risen 2: Dark Waters. And one more question: do you like the point-and-click adventure games, such as Dracula: Resurrection, Dracula: The Last Sanctuary, Dracula 3: The Path of the Dragon, Syberia I, and Syberia II? They are also interesting. Syberia III is not available yet, but soon it will be.
Well, I haven't tried it yet, but I do own Gothic 2 from GOG, and I don't think they would sell a game that isn't compatible with Windows 7/8/10. I also have both Risen 1 and 2 on Steam, and I decided to start with 2. I like the Caribbean-flavoured fantasy and voodoo magic in its setting, and the quest structure, controls, and dialogue system seem good.
I haven't played any of the point-and-click ones that you mention, but I know of those titles. I used to play a lot of them, but mostly from LucasArts, like the Monkey Island games.
With your help and help from one website we solved "problem" of Gweded Farm House mod. I cannot imagine how sometimes people like me can be ignorant and careless. As I suspected Wrye Bash correctly installed this mod, BOSS correctly set right load order, but when I ran Wrye Bash again it resetted load order set by BOSS. The main problem was this enabled option "Lock Load Order" in Wrye Bash. When I disabled this option in Wrye Bash, ran BOSS again the problem simply disappeared. The game now runs without any problem and the door can be open. Thank you Tchos.
I've learned a little about scripting in the time since I made this mod. Maybe I can go back and try to add a way to get in after completing the quest.
I also want to thank you for this wonderful mod and found and confirmed that the keys only work in the mentioned quest stage, but not after completion of the quest (except if you use console command "unlock" that doesn't work before installation of this mod, as mentioned). I think that you need do add some script that will allow a player who already completed the quest to enter this house when you already added those keys behind the house. Best regards.
Unfortunately, I don't have any other ideas on why you can't get in, if you were waiting far away from the Gweden Farm. If you wait around in the same cell, it won't reset, so it has to be elsewhere, like in town, or in an interior. If that's not working, then you might as well just use the console to unlock the door.
Unfortunately, I don't have any other ideas on why you can't get in, if you were waiting far away from the Gweden Farm. If you wait around in the same cell, it won't reset, so it has to be elsewhere, like in town, or in an interior. If that's not working, then you might as well just use the console to unlock the door.
You only need one or the other. 1.1 completely replaces 1.0. If the keys aren't working in the door, you may have been in that cell recently before installing the mod. You'd need to reset the cell the house is in by staying out of that cell for over 3 game-days. Try going into town and waiting for over 72 hours.
46 comments
Can you just tell me what is that settlement thingy aboce the water on the screenshot with the map location?
The icon in the water to the southwest of Gweden Farm? I think that was a mod I had installed at the time that added an Akaviri-themed island village to the game.
And how did it ruin your game, meaning what did this mod do that caused your game to become unplayable?
I used Wrye Bash as a last resort, only under those circumstances. Everything else I handled through manually ordering the load order of mods in OBMM. If you're not actually modifying my mod with Wrye Bash, then I would say just make it one of the last loaded mods, and that should do it.
Also, I did not say that anyone needed to install this with OBMM. I recommended it for ease of use, but I provided it in a format that can be easily installed manually as well.
I haven't played any of the point-and-click ones that you mention, but I know of those titles. I used to play a lot of them, but mostly from LucasArts, like the Monkey Island games.
i went and waited in the IC