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SamuraiNinjaGuy

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SamuraiNinjaGuy

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6 comments

  1. Ryuz4kii
    Ryuz4kii
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    • 4 kudos
    Would you port this to Oblivion remastered please :)?
    That would truly be amazing.
  2. superciccioso
    superciccioso
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    • 2 kudos
    LOOT warning to me to use the non KOTN version.
  3. SamuraiNinjaGuy
    SamuraiNinjaGuy
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    • 4 kudos
    Newest version should allow KOTN prayers to work now.
  4. SamuraiNinjaGuy
    SamuraiNinjaGuy
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    Madcat221 pointed out how to fix a problem that would exist had I done my mod differently. In the case of my mod, it would not fix anything.

    His response deals with if I had simply edited the existing wayshrines to have them use a different graphic (though without changing the position, half the statue would be buried underground).

    I did not do this, rather I replaced the wayshrine activator with a different activator I made. While the scripts, hover text (what you see in game, to avoid confusion), the parents, and some coordinates are the same, the all important IDs are different (which is why KOTN prayers do not work). Nothing out there should modify my statues.

    I am not saying my method was better, just different.
  5. Madcat221
    Madcat221
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    Using Wrye Bash's Bashed Patch graphics replace tag will offer those with Wrye Bash the option to let it work properly.

    Add the following line anywhere in the ESP's descripton:

    {{BASH:Graphics}}
  6. GuabaMan58
    GuabaMan58
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    Thankyou!