Madcat221 pointed out how to fix a problem that would exist had I done my mod differently. In the case of my mod, it would not fix anything.
His response deals with if I had simply edited the existing wayshrines to have them use a different graphic (though without changing the position, half the statue would be buried underground).
I did not do this, rather I replaced the wayshrine activator with a different activator I made. While the scripts, hover text (what you see in game, to avoid confusion), the parents, and some coordinates are the same, the all important IDs are different (which is why KOTN prayers do not work). Nothing out there should modify my statues.
I am not saying my method was better, just different.
6 comments
That would truly be amazing.
His response deals with if I had simply edited the existing wayshrines to have them use a different graphic (though without changing the position, half the statue would be buried underground).
I did not do this, rather I replaced the wayshrine activator with a different activator I made. While the scripts, hover text (what you see in game, to avoid confusion), the parents, and some coordinates are the same, the all important IDs are different (which is why KOTN prayers do not work). Nothing out there should modify my statues.
I am not saying my method was better, just different.
Add the following line anywhere in the ESP's descripton:
{{BASH:Graphics}}