Thank you very much, I am SOOOOOO a visual/hands on learner and your video and this mod taught me more in a few minutes then I have learned in 2 years of reading posts on the subject of LOS.
This is actually a series of ESPs with some of my test environments (2 at the moment).
The first file was a test area for testing some possible causes of savegame bloating
I have just uploaded a new test ESP I created to get an understanding of how the GetLOS function really behaves ingame.
It is intended to modders/ scripters interested in using the GetLOS function: it will give you a 'feeling' on where the Line of Sight actually stops. For example, you will notice, among other many things, that: - The LOS goes more than one foot inside the ground. - NPCs don’t interfere with the LOS.
3 comments
The first file was a test area for testing some possible causes of savegame bloating
I have just uploaded a new test ESP I created to get an understanding of how the GetLOS function really behaves ingame.
It is intended to modders/ scripters interested in using the GetLOS function: it will give you a 'feeling' on where the Line of Sight actually stops.
For example, you will notice, among other many things, that:
- The LOS goes more than one foot inside the ground.
- NPCs don’t interfere with the LOS.
And it is kind of fun for the first few minutes.
There is a video here