Oblivion

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Lazy Altmer

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LazyAltmer

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5 comments

  1. LazyAltmer
    LazyAltmer
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    Version 1.0 added!
  2. BlademanXP
    BlademanXP
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    If you can't get your new signs to work, you can give me the stats of whatever you want and I'll make them for you <img class=">

    With a little time, of course (school is time consuming)
  3. LazyAltmer
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    Geez, just took a look at your "Blademans Better Birthsigns". We've got alot of similarity! That's good and bad: good in that is demonstrates that great minds think alike(!) and bad in that there's no point in my making a mod which duplicates several features of an existing mod.

    I may take this as an opportunity to diverge yet further, then, since that would provide more meaningful distinction between mods.

    Finally, I tried adding new signs per the CSWiki comments but they were never recognized in-game. Glad to see you got that to work, which means its possible and that I'm just doing something wrong.
  4. LazyAltmer
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    Thanks for the feedback. I agree it needs some fine-tuning, which is why I called this a beta version. I could add Luck back into Thief. Overall, my goal was to use the name of the sign as a guide to the powers involved. I should add more text (can't do it in-game) in the description to elaborate on this.

    So, Shadow has large 75 pt boosts but shadows are also kind of ethereal and weak physically (think Sauron or Voldemort disembodied). To me, a Tower is a defensive bastion, not a symbol for lockpick skills. The Warrior is intended for those who want a pure melee non-magic character, hence the high regen combined with stunted magicka. But regen rate is a bit high.

    I intend to also convert the damage to health balances to other offsets, since after thinking about it, one shouldn't die from repeatedly using one's own powers! <img class="> My balance offsets overall are currently a bit overdone, I think. I'll take a look at your mod too - thanks!
  5. BlademanXP
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    No offense, but the abilities of many birthsigns overlap. You also kind of got rid of some of the original abilities (such as the Theif's luck bonus), and some (Like the Shadow) seem to give more weaknesses than benefits. I like some of your ideas though, such as the Tower Refuge and the Lady's command. The Warrior would be better if the restore health wasn't so large.
    Try not to get rid of abilities and consider improving/adding to them instead. And try not to overlap abilites or spells. Your off to a good start though, so keep at it!

    If you want some ideas, you can look at my birthsign mod called "Blademans Better Birthsigns". It does something similar to your mod.