Oblivion

File information

Last updated

Original upload

Created by

Blademan

Uploaded by

BlademanXP

Virus scan

Safe to use

27 comments

  1. Zimmerdu417
    Zimmerdu417
    • premium
    • 3 kudos
    I really like the concepts you've provided here and really want to play with them in my FCOM list, however I'm having an issue with The Pharaoh BS. No matter what I do the Greater Power summon spell which summons 4 skeletons doesn't work and only summons while, while the other three immediately vanish. I'm running Supreme Magicka in my list, and I've edited the .ini to allow for up to 4 at at time, but still doesn't seem to work with this mod. I'll try manually setting it with Wrye Bash Tweaks
  2. JaideW
    JaideW
    • premium
    • 48 kudos
    Not sure if it has been posted or not, had a chance to use the mod (before I hit some snags with TMM turning all y OMODs into ghost files and not allowing me to utilize them), and with the summoned armor for the Dawn birthsign (pretty sure that's the name, however it's late, so apologies for any potential confusion), and a (silver?) shortsword the character didn't appear to have a first person skeleton... Just the sword waving about with nothing holding it.

    Otherwise I've rather enjoyed this as a nice touch on character customization.
  3. Jorror1
    Jorror1
    • member
    • 1 kudos
    hey,how did you make these work i have made my own one you see and when i test it in the game it is there but when i click done it just does nothing.
    1. BlademanXP
      BlademanXP
      • supporter
      • 6 kudos
      Hey Jorror1,

      It was a looooooong session of trial-and-error. Only certain EditorIDs seem to work for birthsigns; the reason for this is unknown. I had to go through close to 1000 different IDs before getting only 3 that would work. If you want, you can take one of my plugins and modify the birthsigns with your own and release that.
  4. tesmonster
    tesmonster
    • member
    • 0 kudos
    hi, I'm having a problem with with the part where you pick a birthsign, I pick the birthsign but the emperor doesn't go anywhere, he just stands there.
  5. BlademanXP
    BlademanXP
    • supporter
    • 6 kudos
    @Garglehorn

    I am not sure what could be causing the issue, as you are the first person I know of to have that sort of problem with my mod.

    The only thing I can recommend is the usual basic bug-fixes; make sure they are at the bottom of the load order (or somewhere near there), make sure your game is at the latest patch version, make sure you didn't accidentally try to merge them into a Wrye Bash patch, and make sure that you haven't reached your mod load limit (which I believe is about 255 mods). If the problem persists, I would say take it to the Nexus forums and give them your load order; you might get better help there.

    Other than that, I can't really help you. Sorry.
  6. Garglehorn
    Garglehorn
    • member
    • 0 kudos
    Hey there, would really like to try out this mod, but it wont even let me load the game up if the mods are active. It's the same issue as when a mod needs another file active to work, but I see that none of your files need another file active. I have GOTY edition and run OBSE. I made sure all the files went to the areas they were supposed to.
  7. BlademanXP
    BlademanXP
    • supporter
    • 6 kudos
    @Giancomo

    That's odd. The mod shouldn't conflict with anything since they are all unique editor ID's. If anything, make sure they are at the bottom of your load order; that's where I usually place them. Other than that, I'm not sure what could be causing the birthsigns to not load. Sorry.
  8. Giancomo
    Giancomo
    • supporter
    • 0 kudos
    I really like this mod...had it before but this time for some reason it´s not working for me :/ i can´t see the birthsigns in the selection menu...none appearing.

    And i made sure to have it all installed right. So yeah...any suggestions anyone? :/ maybe load order? and if so what should it be?

    thx
  9. BlademanXP
    BlademanXP
    • supporter
    • 6 kudos
    @minimacker

    I understand your concern, and yes the birthsigns are powerful in the early game, especially ones like the Fire/Frost/Shock birthsigns.

    Try using these birthsigns with something like Oscuros Oblivion Overhaul, however, and you'll see that they're not very overpowered at all.

    Still, you referred to some of the abilities having too low of magicka cost to be fair. Care to say which ones? I might consider changing them if you can point them out for me.
  10. minimacker
    minimacker
    • member
    • 1 kudos
    These Birthsigns are very creative, but many of them heavily breaks the game. Many of the mana costs are far too low to be fair.

    I understand some of them are more of a "for the lulz", but balancing is always good.