GOLD COAST FARMLANDS - By M Hahn :: Screenshots :: Fishery | Main Road Crossing | Melon Farm | Stream to Anvil :: Overview :: Gold Coast Farmlands is a complete landscape overhaul of the region surrounding Anvil. This mod aims to transform the Gold Coast area into a thriving farm community. The hillsides are now dotted with settlements of all sizes, each having a unique ambience and specialty. Starting in the hills west of Brina Cross we have a fresh water fishery. This will have a series of descending ponds, waterfalls and streams that run all the to the walls of Anvil and passing through to feed the small pond inside the city walls. On the hills just above the city you will find a series of terraced fruit orchards that grow orange, lemon, and lime trees (perhaps others). Slightly east of the orchards we come across a small cattle ranch and a poultry farm just before reaching the Gottshaw Inn. South of those we have wheat fields and a farm specializing in cataloupe, melons, and pumpkins. As we approach Gweden farm and the lighthouse there is Berry farm, and a small coastal fishery. To the north and east of Gweden farm is a small village which hosts a weekend farmers Market for all the growers in the region. Several streams now wind their way through the hills and providing natural scenery. Current Progress: 50%
NIBEN BARNYARDS - By M Hahn :: Screenshots :: (Coming soon) :: Overview :: Transforming the banks of the Niben between Bravil and Leyawiin. This area has now become the bread basket for southern Cyrodiil. This mod will consist of farmhouses coupled with matching barns. The landscape will be dotted with working farms which range from terraced rice paddies to small Banana plantations, to standard poultry and livestock. There is also a clam farm on one of the river islands. Vanilla locations being overhauled include Waters Edge, White Stallion Lodge, and Greyland. Current Progress: 40%
Just wondering which of the options for female clothing do I pick. I have Roberts Female mod, but the only options I see during the installing are "Original Female Body" or "HEGC". Help.
Hello Vorians. I should get to reporting this. I always never did but I will now. There's a missing mesh inside Moslin's Dry Goods store in Hackdirt that only happens whenever I use Unique Landscapes. It's actually some sort of clothing item I think 🤔 I'm positive it's Unique Landscapes doing it. Hopefully I'm right on what mod is causing this
Figures lol I can't workout what mod is doing it. Refscope only says so much. I'll have to go in the construction set and see what the bloody heck is going on
I installed Better Cities and UniqueLandscapes from which I chose "95 Full Merge - Excludes Chorrol Hinterland" and ""08 Chorrol Hinterland - Better Cities Version" as readme said but the landscape around Chorrol is all broken. Can someone tell me where could I have a mistake? The full list of mods I have in load order is bellow:
EDIT: I managed to find the fix. I also added "ULM BetterCitiesCheydinhal-CheydinhalFalls patch.esp" near the end of load order from this mod: https://www.nexusmods.com/oblivion/mods/13834?tab=description
does this mod change the area around fingleam, thereby removing it? i don't have many mods installed and this seems like the only one that would affect that area
No, and no. It changes the island which Fin Gleam is close to, but does not change the area around Fin Gleam itself, which is still exactly where you would find it in an unmodded game - just off the coast, underwater.
A must-have mod in my opinion, adds lots of beatiful and interesting areas! Also I just got to the Eastern Peaks area quests, and the AI voice acting is flawless, like I legit thought it must've been spliced together from the original game audio or something like that, ElevenLabs is definitely very advanced compared to the previous xVASynth where every character sounded robotic and out-of-breath (not meaning to insult the creator of that, since for a while that was the only way to generate voices).
I don't know, I'll see if I can get back in touch with mhahn. We used to be in regular contact but since he stopped using Nexus to host his mods, I haven't heard from him much at all.
Which Full Merge sub-package should I enable if I intend to use BC? Also, do I need to enable the 00 Core sub-package when selecting one of the full merge sub-packages?
This is answered in the readme. The version which excludes Chorrol Hinterland should be used with BC, along with the separate BC-compatible version of Chorrol Hinterland.
1.) Are there any parts I should leave unticked if I want it to be compatible with Better Cities or is the full installation of Unique Landscapes compatible with Better Cities right out of the box?
2.) Which parts should I leave unticked if I want it to be compatible with The Living And The Dead?
1.) Use the BC-compatible version of the UL merged ESP (or all the separate ESPs except Chorrol Hinterland if you choose not to use the merged ESP), along with the BC-compatible version of Chorrol Hinterland, Load first the UL merged ESP (or all the separate UL ESPs except Chorrol Hinterland), then BC's BC Full ESP, then the BC-UL Chorrol Hinterland ESP.
2.) Presumably all the parts listed on that mod's page as being incompatible with it, if they actually are incompatible with it. Otherwise, none, just load them all.
1491 comments
GOLD COAST FARMLANDS - By M Hahn
:: Screenshots ::
Fishery | Main Road Crossing | Melon Farm | Stream to Anvil
:: Overview ::
Gold Coast Farmlands is a complete landscape overhaul of the region surrounding Anvil. This mod aims to transform the Gold Coast area into a
thriving farm community. The hillsides are now dotted with settlements of all sizes, each having a unique ambience and specialty. Starting in the hills west of Brina Cross we have a fresh water fishery. This will have a series of descending ponds, waterfalls and streams that run all
the to the walls of Anvil and passing through to feed the small pond inside the city walls. On the hills just above the city you will find a series of terraced fruit orchards that grow orange, lemon, and lime trees (perhaps others). Slightly east of the orchards we come across a small cattle ranch and a poultry farm just before reaching the Gottshaw Inn. South of those we have wheat fields and a farm specializing in cataloupe, melons, and pumpkins. As we approach Gweden farm and the lighthouse there is Berry farm, and a small coastal fishery. To the north and east of Gweden farm is a small village which hosts a weekend farmers Market for all the growers in the region. Several streams now wind their way through the hills and providing natural scenery.
Current Progress: 50%
NIBEN BARNYARDS - By M Hahn
:: Screenshots ::
(Coming soon)
:: Overview ::
Transforming the banks of the Niben between Bravil and Leyawiin. This area has now become the bread basket for southern Cyrodiil. This mod will consist of farmhouses coupled with matching barns. The landscape will be dotted with working farms which range from terraced rice paddies to small Banana plantations, to standard poultry and livestock. There is also a clam farm on one of the river islands. Vanilla locations being overhauled include Waters Edge, White Stallion Lodge, and Greyland.
Current Progress: 40%
I'm positive it's Unique Landscapes doing it. Hopefully I'm right on what mod is causing this
EDIT: I managed to find the fix. I also added "ULM BetterCitiesCheydinhal-CheydinhalFalls patch.esp" near the end of load order from this mod: https://www.nexusmods.com/oblivion/mods/13834?tab=description
Also I just got to the Eastern Peaks area quests, and the AI voice acting is flawless, like I legit thought it must've been spliced together from the original game audio or something like that, ElevenLabs is definitely very advanced compared to the previous xVASynth where every character sounded robotic and out-of-breath (not meaning to insult the creator of that, since for a while that was the only way to generate voices).
Thank you.
Use the install script and follow the guidance.
1.) Are there any parts I should leave unticked if I want it to be compatible with Better Cities or is the full installation of Unique Landscapes compatible with Better Cities right out of the box?
2.) Which parts should I leave unticked if I want it to be compatible with The Living And The Dead?
Any help would be greatly appreciated.
2.) Presumably all the parts listed on that mod's page as being incompatible with it, if they actually are incompatible with it. Otherwise, none, just load them all.