Contra: Every time the game crashes, all the tags are lost. And in a crash happy game like Oblivion (even without mods) this renders this mod useless, sorry.
I know this is old, I have the spell but when cast next to the cave I am at nothing happens, no pop up menu to select with appears, I am using DarkUI would this be the problem, hope someone can help..Thank you
Well, you get 7 tag names/ states with MMO, and I could use 1 more tag name is all, since I just replaced 'Done' with 2, using 'Completed' for quest related markers, and 'Explored' for non quest dungeons. And don't laugh at these others: 'Destroyed' for shrines that markers still show up even after Oblivion gate spawns next to them and destroys them, one for 'Visited' places, one for 'Interest' places, a 'Quest' for uncompleted quest places that I have discovered, and 1 for 'Closed' gates.
">Ok, you can laugh, because I just did after reading what I just typed, but you could always use one more of something, i.e. 1 more slot each for Companion Master Mod for location Mark & Recall, and for companion slot, 1 more slot for default quick slot hotkeys, etc.
Btw, author of Companion Master told some lady in thread to add first mod, then rename the other esp to give her an additional Companion Tracker Cystal Ball with 8 additional slots for companions and teleport mark locations, I may try that myself, since I have 9 permanent companions and like a dozen or more mod houses and castles. ">
@ SpaceSingularity: Elys is currently active in Skyrim I think. Not certain about compatibility but question is why would you need this if you're using MMO?
I've been having a problem with this mod. The tags won't save unless I use the menu option, every other method removes them. So the first time I crash after an auto-save I'll lose all my tags.
25 comments
Great mod that does what it promises.
Contra:
Every time the game crashes, all the tags are lost. And in a crash happy game like Oblivion (even without mods) this renders this mod useless, sorry.
Well, you get 7 tag names/ states with MMO, and I could use 1 more tag name is all, since I just replaced 'Done' with 2, using 'Completed' for quest related markers, and 'Explored' for non quest dungeons. And don't laugh at these others: 'Destroyed' for shrines that markers still show up even after Oblivion gate spawns next to them and destroys them, one for 'Visited' places, one for 'Interest' places, a 'Quest' for uncompleted quest places that I have discovered, and 1 for 'Closed' gates.
">Ok, you can laugh, because I just did after reading what I just typed, but you could always use one more of something, i.e. 1 more slot each for Companion Master Mod for location Mark & Recall, and for companion slot, 1 more slot for default quick slot hotkeys, etc.
Btw, author of Companion Master told some lady in thread to add first mod, then rename the other esp to give her an additional Companion Tracker Cystal Ball with 8 additional slots for companions and teleport mark locations, I may try that myself, since I have 9 permanent companions and like a dozen or more mod houses and castles. ">
Now I can exactly mark where the bloodsources are xD
=endorsed=
I cannot part with.
Happiness to write sign in map!
Thank you for the great system.
Best mod ever