Oblivion
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arosenberger

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arosenberger

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About this mod

This mod changes the speed, durability, weight, and value of most base weapons and armor to make them more realistic without completely changing gameplay. It also improves many quest reward items which were unreasonably lame.

Permissions and credits
Andrew's Realistic Equipment 1.22


This mod came about because of my utter disgust with an Akaviri Katana being as fast as a Dwarven Longsword. The equipment in vanilla Oblivion is bland, with damage/armor rating and durability increasing uniformly as you go from Iron to Steel to Silver, etc... Also, certain quest reward items (such as Umbra) had dinky enchantments that are almost completely useless. While there were mods out there that change durability, damage, etc... they changed a lot of other stuff as well, or didn't change enough (such as speed), or completely destroyed the original combat system with extreme values.


So about a year ago I got fed up with lvl 1 wood elves carting around 5+ Iron Cuirasses and began work on a mod to make things more realistic without completely changing the game. A semi complete changelist:



Daedric armor and weapons are still the best for defense and damage. Very expensive too. all weapons are faster than in vanilla Oblivion. Durability is about the same as Dwarven armor. Weight was left about the same.

Ebony armor is lighter than Daedric, and Ebony weapons are faster. However, they are less durable. Also very expensive.

Orcish armor is the lightest heavy armor, but is otherwise unchanged.

Dwarven is the slowest and heaviest of everything, but more durable than any other type.

Steel is heavier than in Vanilla Oblivion.

Legion Armor is heavier, more durable, and has a better armor rating slightly better than Steel.

Iron is heavier than Steel and pretty much useless. Iron weapons are slower than usual.

Glass is fragile and heavy, but slightly faster than normal and still the best light armor.

Elven is very fast and light, but not very durable.

Mithril is light and durable, but offers less protection than Elven and Glass.

Chainmial is heavy but pretty durable.

Leather and Fur are very light and very fragile.

Silver weaponry is very slow and not durable; in fact it's only virtue is the ability to hurt undead.

Akaviri Weapons are the fastest in the game and very light, but not too durable.

Golden Saint stuff has a better armor rating and does more damage than Dark Seducer stuff, but Dark Seducer equipment is faster and lighter.

Knight of Order equipment gets faster and more durable as it levels up and eventually is comparable to Ebony and Daedric.

Umbra is now a beast. The sword is faster, more durable, and more damaging than before. Also, a Drain health spell was added in addition to the original soul trap enchantment. Red fits it much better than purple. Umbra?s armor is the best in the game now, lighter and more powerful than Daedric.

The Crowns of Lindai and Nenalata have more powerful magic resistance and spell reflection enchantments.

The Spelldrinker Amulet has a more powerful spell absorbtion enchantment.

Dawnfang/Duskfang have better enchantments and are more powerful.

Shadowrend is better at higher levels and has a more powerful enchantment.

Certain merchants now have more gold to barter with.

Some other objects were changed as well; unfortunately I lost the list a while ago. To see them all or alter anything, use the Construction Set


Basically, this mod adds certain inherent advantages to each type of equipment, while maintaining the general increase in superiority as you get up to Daedric and Glass. Even at level 30 you may still want to use that Akaviri Katana or wear Dwarven Armor depending on your situation and skills.

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Rare Items Mod
By Tom Servo
30 March 2006

This mod modifies the Leveled Items and Containers lists AND NPC lists. It does not modify the LeveledCreatures lists.
Also, it should play just fine with a current savegame and play fine when it is removed. However, STILL BACKUP ALL YOUR SAVEGAMES.

Normal monsters monsters will have mostly up to silver/steel weapons. On some special occasions maybe even dwarven. Any higher than that and you need to go out hunting for some Minotaur Lords or something. Daedric/Ebony stuff is especially rare to find. The only creatures i left alone were the Dremora and most other Daedra. I tried to make high level drops somewhat random even on high level monsters, so you might still get a silver longsword instead of a glass one even if you are attacking some level30 creature.

changes:
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-Modified Magic Items
-Modified Adventurer items
-Changed Arena Leveled items
-Dark Brotherhood and Fighters guild rewards
-Goblin items
-Lich/Skeleton items
-Wraith items(high levels weapons)
-Minotaur items(high levels weapons)
-Xivilai items(high levels weapons)
-Bandit items
-Generic NPC armor values(Removed daedric/ebony/glass/elven/dwarven completely, orcish/mithril is mostly unusual)
-Generic NPC weapons(dwarven/elven weapons are unusual on normal npcs, they are mostly dropped by bosses)

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Updates:

version 1.22: Changed the value of items back to vanilla Oblivion levels. I realized that Morrowind like prices made it possible to get very rich very fast.

version 1.21: Tweaked some Sigil Stones to have better effects. Transcendant Sigil Stones are now reasonably powerful. In vanilla Oblivion, this can be somewhat overpowered, but with MMM and/or Supreme Magicak, the values are much better.

version 1.2: Finished editing most items; all major statistic changes are now implemented. Added an optional merged plugin with the Rare Items mod (strongly recommended).

Version 1.1: Using the awesome Wrye Bash tool I updated all of the random enchanted equipment in the loot lists, giving it the same stats as the base equipment. Tweaked armor rating values for ebony and legion armor.


Coming up:

In the future I'll finish revising rusty and durable items. I also plan to edit all of the quest items and tweak the enchanted items in the random loot lists so that they are actually worth something.



Installation:

Zip Version:
Download and extract the .esp files to your Oblivion/data folder. If you used a previous version of my mod, be sure to delete/deactivate the old esp. Activate the version you want and be sure to set the load order appropriately. omod Conversion Data is included if you want to create an omod.

Omod Version:
Download the omod file and place it in your Obliivon/data/obmm/mods folder. Then open it using the Oblivion Mod Manager.

Compatibility:

This mod should be compatible with anything that doesn't change the attributes of the base armors and enchanted items. I personally run it no problem with over 100 mods including Supreme Magicka, Mart's Monster Mod, Midas Magic, Deadly Reflex and the Quest Award Leveler.

Also, this mod does change some Shivering Isles stuff. However, I believe that you can use this without Shivering Isles. KOTN and the other official plugins are not altered.

I have no idea about compatability with OOO or Fran. You might be able to use them both with the load order function, but as I don't use them and am not eager to download them with my dial-up I cannot do any serious work on compatability with them.

MMM Durability and Damage: This mod is compatable with the Durability and Damage plugin in MMM since it uses a script to double the item stats.


Usage:

Please don't use my work in any other mod without contacting me first for my approval at [email protected]



Disclaimer:

I'm not responsible if your computer blows up after using this mod, etc...

Credits:
Thank's to Wrye for creating the awesome Wrye Bash tool! It makes editing items 10 times faster! Also thank you Sativarg for pointing it out to me and for helping me to figure out how it works. Lastly, thanks to Tom Servo for giving me permission to include his rare items mod.