Great. I like all of your extended city mods. I always thought the cities were a little bare. Now there can be even more of a slaughter fest if I decide to go evil.
Are you going to create ones for the remaining cities?
If I were to make some suggestions, they would be: - Maybe a couple of wondering traders, maybe ones that except stolen goods. - Maybe some re-spawning people that spawn Daedric armour and attack you, after the quest in the main storyline. - Maybe re-spawning criminals, that the guards will chase and attack (preferably fast criminals, that the guards wont catch so easily), and you can attack too, without getting a fine. Maybe ones that will try to rob you if you talk to them. - Maybe have some re-spawning people that fight each other in the streets. - Maybe some psychopaths that wont talk to you (or will say out of place things), and wonder in circles rambling incoherently. - Maybe some people that will give gifts to those with high fame, and scold those with high infamy. Maybe some people that will do just the opposite. - Maybe some people holding illegal dog fights hidden behind a building. Maybe a bookie so that you can bet on the dog fights.
Just some ideas to make things a little more interesting.
I personally love all of the mods that add citizens to the game and make the cities feel more alive. Your mods seems to do this especially well and I love how you made a definite focus of each city to double the original size.
I'm new to oblivion and have been testing mods with usually only one mod enabled at a time, just so I can see exactly what the mod does.
Anyways, I see that this is compatible with Open Cities but not Open Better Cities? I absolutely love the Normal Better cities mod, Love your NPC extended mods, but also would really love the realism that Open cities would give to Better Cities.
Is there going to be a compatibility update in the future, or does anyone know of anything I can do now?
I comment on each city the same, the quality of the NPCs and their environment is equally high. Anyone looking at the comments or ratings of this should really check out ALL Extended Cities. They work best when they are together. Cities become cities, not towns.
Can't wait till all my Cities are extended.
Your extra residents feel real. They have real daily lives and habits.
Because they feel alive, they bring life to the cities, the way other random people expansions have somehow failed to do.
Extended Chorrol - Endorsements (20 comments)
Have used this mod for ages, sorry it took so long to endorse.
Chorrol is so much better, now!
I appreciate the time and effort by the modder to
make real NPC's to make Chorrol more expansive.
This works for me!
The people chat and wander around which suffices. Totally better than a ghost town.
Great. I like all of your extended city mods. I always thought the cities were a little bare. Now there can be even more of a slaughter fest if I decide to go evil.
Are you going to create ones for the remaining cities?
If I were to make some suggestions, they would be:
- Maybe a couple of wondering traders, maybe ones that except stolen goods.
- Maybe some re-spawning people that spawn Daedric armour and attack you, after the quest in the main storyline.
- Maybe re-spawning criminals, that the guards will chase and attack (preferably fast criminals, that the guards wont catch so easily), and you can attack too, without getting a fine. Maybe ones that will try to rob you if you talk to them.
- Maybe have some re-spawning people that fight each other in the streets.
- Maybe some psychopaths that wont talk to you (or will say out of place things), and wonder in circles rambling incoherently.
- Maybe some people that will give gifts to those with high fame, and scold those with high infamy. Maybe some people that will do just the opposite.
- Maybe some people holding illegal dog fights hidden behind a building. Maybe a bookie so that you can bet on the dog fights.
Just some ideas to make things a little more interesting.
I personally love all of the mods that add citizens to the game and make the cities feel more alive. Your mods seems to do this especially well and I love how you made a definite focus of each city to double the original size.
I'm new to oblivion and have been testing mods with usually only one mod enabled at a time, just so I can see exactly what the mod does.
Anyways, I see that this is compatible with Open Cities but not Open Better Cities? I absolutely love the Normal Better cities mod, Love your NPC extended mods, but also would really love the realism that Open cities would give to Better Cities.
Is there going to be a compatibility update in the future, or does anyone know of anything I can do now?
thanks
I comment on each city the same, the quality of the NPCs and their environment is equally high. Anyone looking at the comments or ratings of this should really check out ALL Extended Cities. They work best when they are together. Cities become cities, not towns.
Can't wait till all my Cities are extended.
Your extra residents feel real. They have real daily lives and habits.
Because they feel alive, they bring life to the cities, the way other random people expansions have somehow failed to do.
Thank you so much for sharing.
oops, forgot to rate
Thanks for sharing and keep up the good work.
Looks a lot better