Here is an idea for an update. change the city DHDs so they can dial the other towns, and this time, make the gates accessible to the public for inter-city travel except the paradise home. to get to the home, place the home button on the left side of the DHD, and on the right side, place a auto-dial button to cloud ruler temple with and iris key lock. that's right, you could put a gate in cloud ruler temple with an iris. and the only way to access them would be with a key you get when you join the blades. if you like the idea, tell me what you think here.
I need help with teleporting back to a city. I have Bruma stargate working and all works fine, but when I try to get back to bruma from stargate home then it says that I first need to choose a location I want to go. So I klicked on Brumas button but nothing happens. Even if I press brumas button an then the main button... still doesnt do nothing.
I'd just like to know if I need all crystals or there's something gone wrong while moding?
As a fan of Stargate, I like it. Unfortunately, I see no need to buy all of the houses since I can get a castle. So I was wondering if you could make a version that puts the secret Stargate chambers under the chapels rather than the houses. (The chapels would make more sense, since on many of the Stargate worlds, the gates were seen as holy relics.) As for the Imperial City one, you could put the entrance somewhere in the Temple District or the sewers underneath it. You could even make one for Kvatch, and make the chamber collapsed after the Daedra attack. Even better if it's compatable with the Kvatch Rebuilt mod.
I would not rely on the provided screen captures. None of the gates are outside surrounded by trees. The chorol gate is under arborwatch, and the same goes for your house in Cheydenhal.
The " personal location " is rather small but comfy.
Spoiler: As for anvil the DHD crystal is part of Beneris Manor quest furnishings, and the trap door in on the second level of the basement section.
Otherwise a nice mod with some decent sound effects and btw they use the wormhole sequences from Stargate Atlantis.
I used winrar and extracted all the files including meshes etc. to oblivion/data (version 1.2 of mod) and all i see is a big yellow thing with an exclamation mark. Does anyone know what I have done wrong?
94 comments
http://www.nexusmods.com/oblivion/images/150831
I need help with teleporting back to a city. I have Bruma stargate working and all works fine, but when I try to get back to bruma from stargate home then it says that I first need to choose a location I want to go. So I klicked on Brumas button but nothing happens. Even if I press brumas button an then the main button... still doesnt do nothing.
I'd just like to know if I need all crystals or there's something gone wrong while moding?
Thank you
I would not rely on the provided screen captures. None of the gates are outside surrounded by trees. The chorol gate is under arborwatch, and the same goes for your house in Cheydenhal.
The " personal location " is rather small but comfy.
Spoiler: As for anvil the DHD crystal is part of Beneris Manor quest furnishings, and the trap door in on the second level of the basement section.
Otherwise a nice mod with some decent sound effects and btw they use the wormhole sequences from Stargate Atlantis.
I don't get any big yellow triangles However there are no stargates anywhere.
I un-archived the files as is always done. I now have an esp for version 1.0 and 1.2 even if i check on both there are still no gates.